Search found 623 matches
- Sun Aug 20, 2023 9:14 am
- Forum: Feature requests
- Topic: Edit XML with an external editor
- Replies: 13
- Views: 64440
Re: Edit XML with an external editor
I was searching for the bat discussion in the forum, and I just discovered I never replied to your question... :oops: Maybe your project is huge? How many seconds does it take? The project is a blasting 689Ko. Most of the size comes from the 3DS imported objects. The project tree takes 16 seconds to...
- Thu Aug 03, 2023 9:45 am
- Forum: Bug reports
- Topic: Lock isn't locked after XML edit
- Replies: 0
- Views: 46168
Lock isn't locked after XML edit
How to reproduce:
- Click something (ex: App:ZApplication)
- Click the toggle lock preview
- Click the Edit XML, modify it and validate
- Toggle lock is still lit, but in fact it isn't
- You can click it once to lock it
- Tue Jul 25, 2023 10:08 am
- Forum: General discussion
- Topic: Skybox
- Replies: 4
- Views: 21156
Re: Skybox
Oh right, I had to start from a 2D rectangle to make the cylinder!!! That's why the one I was trying to make would look like an old pillow. Thanks :D Do you want / need your clouds to animate over time? Not just scrolling? Yes. But the clouds are only animated during the stage transitions. It change...
- Tue Jul 25, 2023 8:45 am
- Forum: General discussion
- Topic: Skybox
- Replies: 4
- Views: 21156
Re: Skybox
All right, I get it :wink: But the problem is that I'm taking advantage of ZGE BitmapNoise to make a moving background. I'm trying with a SkyCylinder, that only rotates on its X axis. It should work, but the cylinder mesh ZGE Library.xml is made out of a sphere, without texture coordinates. So I mad...
- Mon Jul 24, 2023 9:40 pm
- Forum: General discussion
- Topic: Skybox
- Replies: 4
- Views: 21156
Skybox
Hello. I want to rotate the sky while landing on planets in Omeganaut. So I'm planning to replace the background rectangle by a skybox. But I don't know how to get rid of the visible edges and corners of the cube. Is this possible, or should I use a skysphere instead? Here's my simple example: <?xml...
- Wed Jul 05, 2023 1:49 pm
- Forum: General discussion
- Topic: ZGEBullet Collision Shape Viewer / Editor
- Replies: 14
- Views: 94127
Re: ZGEBullet Collision Shape Viewer / Editor
And it's done! The whole thing can be optimized, but it's working and already saving me tons of time. Here's the latest ZGE project. I moved the creation of the ZGEBullet shapes to the same ZLibrary as the declaration of their names, so it is simpler to not forget things. <?xml version="1.0&quo...
- Tue Jul 04, 2023 7:32 pm
- Forum: General discussion
- Topic: ZGEBullet Collision Shape Viewer / Editor
- Replies: 14
- Views: 94127
Re: ZGEBullet Collision Shape Viewer / Editor
Thanks Kjell. I'm not sure I understand what's going on in you snipet. What are the ZExpression and MeshExpression doing in a group? I didn't know this would even work. But another great example anyway :D I can simply retrieve the offset in my sketchup ruby script and store it with the rest, it will...
- Sun Jul 02, 2023 7:06 am
- Forum: General discussion
- Topic: ZGEBullet Collision Shape Viewer / Editor
- Replies: 14
- Views: 94127
Re: ZGEBullet Collision Shape Viewer / Editor
Thanks for the tips, Kjell. I'm advancing pretty well, but I'm stumbling on a little problem. With this new method, it is simpler to export models to ZGE without having to center them, so that, as an example, the pyramid can be put on the ground by setting its Position.Z = 0, instead of Position.Z =...
- Fri Jun 30, 2023 4:11 pm
- Forum: General discussion
- Topic: ZGEBullet Collision Shape Viewer / Editor
- Replies: 14
- Views: 94127
Re: ZGEBullet Collision Shape Viewer / Editor
This is taking shape, one might say. The next step is to be able to export compound shapes, made out of one or several shapes. It starts at one, because if the shape is rotated or translated, then it is set as a compound shape: Example with just one translated box: SHAPE_BOX_1000x400x30000 = zbtCrea...
- Thu Jun 29, 2023 8:38 pm
- Forum: General discussion
- Topic: ZGEBullet Collision Shape Viewer / Editor
- Replies: 14
- Views: 94127
Re: ZGEBullet Collision Shape Viewer / Editor
This was pretty straight forward. Tomorrow I'll attack cylinders, capsules and cones, then the compound shapes
.
.
- Thu Jun 29, 2023 4:32 pm
- Forum: General discussion
- Topic: ZGEBullet Collision Shape Viewer / Editor
- Replies: 14
- Views: 94127
Re: ZGEBullet Collision Shape Viewer / Editor
All right, thanks for the explanations Kjell. After some thought, I'm planning to create an exporter in ruby for Sketchup, as I prefer that program to make low poly spaceships. But first thing first, I need to choose a size of reference: In ZGEBullet, when I create a basic cube, it goes like this: S...
- Wed Jun 28, 2023 8:48 pm
- Forum: General discussion
- Topic: ZGEBullet Collision Shape Viewer / Editor
- Replies: 14
- Views: 94127
ZGEBullet Collision Shape Viewer / Editor
Hello, it's the summer again, I'm back in the game... And I rediscover why I completely stopped working on Omeganaut: setting the collision shapes is a hassle. We can't see the collision Bodies of ZGEBullet, so I had to do some magic with basic visible meshes and transformation scales. But it is sti...
- Fri Apr 28, 2023 9:31 am
- Forum: Feature requests
- Topic: Edit XML with an external editor
- Replies: 13
- Views: 64440
Re: Edit XML with an external editor
Thanks VilleK. I just downloaded and tried on my project. For starters, I'm not really convinced by the node tree being reopened. It's super slow now. It looks like the whole project is being reopened from scratch. Or maybe it's the same speed as before and I emphasize on it, I'm not sure. Was it th...
- Fri Apr 21, 2023 9:55 am
- Forum: Feature requests
- Topic: Edit XML with an external editor
- Replies: 13
- Views: 64440
Re: Edit XML with an external editor
Hahaha thanks for those overkill examples. I may not directly use them like that, but they could be handy to load some other external data that I get from a spreadsheet
Edit:
Thanks VilleK. There is no rush. I'm just planning my next moves in order to get motivated to continue!
Edit:
Thanks VilleK. There is no rush. I'm just planning my next moves in order to get motivated to continue!
- Thu Apr 20, 2023 2:02 pm
- Forum: Feature requests
- Topic: Edit XML with an external editor
- Replies: 13
- Views: 64440
Re: Edit XML with an external editor
Can you elaborate on what difficulties you're experiencing because your project is so huge? Mostly, having to deploy the component tree in order to select the right thing to display a lot of lines of code into the little ZGE code editor. And if I edit anything in the XML editor, it will entirely cl...