Search found 1740 matches
- Wed May 07, 2008 6:55 pm
- Forum: General discussion
- Topic: texturing a level problem PLEASE, HELP me
- Replies: 20
- Views: 16291
Hi nikkk, The UV map in your new 3ds file seems to be identical to the old one. http://img129.imageshack.us/img129/8042/uvba3.jpg As you can see the majority of faces are overlapping each other, which can't be right. Could you please post a screenshot of the UV Map in 3DMax ( Edit UVW )? *By the way...
- Wed May 07, 2008 6:21 pm
- Forum: General discussion
- Topic: texturing a level problem PLEASE, HELP me
- Replies: 20
- Views: 16291
Hi, I've imported your 3ds file into ZGE and there seems to be a UV problem. http://img240.imageshack.us/img240/7740/uvim2.jpg Make sure to collapse your stack before exporting so that any Rendermap Generator data is baked into your mesh. *I'm no 3DMax user so I cannot inspect your .max file. Good l...
- Wed May 07, 2008 2:22 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 57293
- Tue May 06, 2008 1:49 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 57293
Hi guys, jph: It's probably more useful to add a Expression field to the Animator Component instead, so users could define the exact curve calculation one wishes to use themselves. nikkk: CollisionStyle:Mesh should be top priority on the to-be-implemented list indeed :wink: Doom however is already v...
- Mon May 05, 2008 7:40 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 57293
Hej guys, Well, it's not so much of a problem with single instances ( since you can calculate the values yourself using the parents as reference ), but for multi-model characters / animated groups of objects that you want to clone, there is no easy workaround ( that I can think of ). I hope the brea...
- Mon May 05, 2008 2:12 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 57293
- Fri May 02, 2008 2:33 pm
- Forum: General discussion
- Topic: Members of App. and others
- Replies: 3
- Views: 4397
Hi Yilmaz, That's a good question actually, and as far as I know currently not documented. The general order is OnLoaded / OnStart / OnSpawn ( once ) > OnUpdate > OnCollision > OnRender. But there are some other aspects that are useful paying attention to. - Velocity offsets of models occur when OnU...
- Thu May 01, 2008 9:28 pm
- Forum: General discussion
- Topic: Members of App. and others
- Replies: 3
- Views: 4397
Hi Yilmaz, Due to restrictions in the scripting language you cannot currently access properties of clones by a index / string / pointer directly. My suggestion would be to set up a number of Variables or Models to which you pass variables from the objects themselves ( split them up in collision grou...
- Thu May 01, 2008 9:19 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 57293
Hej Ville, Indeed, a UseModelSpace / UseScreenSpace switch to set the Space in which the Sprite is rendered. Which of those two, depends on what you want to consider to be the default / false ( currently Model for Sprites, Screen for Text ). Should be useful for GUI elements and such. The ASCII requ...
- Tue Apr 29, 2008 8:44 pm
- Forum: General discussion
- Topic: IDE/saving - .00x value rounding limit ?
- Replies: 4
- Views: 4025
- Tue Apr 29, 2008 6:47 pm
- Forum: General discussion
- Topic: IDE/saving - .00x value rounding limit ?
- Replies: 4
- Views: 4025
- Tue Apr 29, 2008 4:10 pm
- Forum: Tips'n'Tricks
- Topic: Anti-Aliased Circle
- Replies: 3
- Views: 4765
- Tue Apr 29, 2008 1:21 pm
- Forum: Tips'n'Tricks
- Topic: Anti-Aliased Circle
- Replies: 3
- Views: 4765
Anti-Aliased Circle
:idea: A BitmapExpression generated Anti-Aliased Circle ( for square Bitmaps ). // Default Pixel values this.Pixel.R = 1; this.Pixel.G = 1; this.Pixel.B = 1; this.Pixel.A = 0; // Calculate the radius of the current Pixel from the center Radius = sqrt(pow(0.5-X-0.5/BitmapSize,2)+pow(0.5-Y-0.5/BitmapS...
- Sat Apr 26, 2008 8:18 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 57293
- Sun Apr 20, 2008 11:41 am
- Forum: General discussion
- Topic: Arrays
- Replies: 9
- Views: 7905
Hej Ville, Indeed, in order to set / get data from the Bitmap I used a script similar to your example that triggers a entire loop through the Bitmap. Inefficient yes, but in case it would have worked, it would have been a good "Ghetto" solution for now. And it does work when you're only reading data...