Search found 1740 matches

by Kjell
Fri Mar 21, 2008 12:01 pm
Forum: Releases
Topic: ZGameEditor 1.7.5: 3ds texture coordinates
Replies: 3
Views: 12166

Hej Ville,

I sure will!

8)
by Kjell
Sat Mar 15, 2008 11:59 am
Forum: Releases
Topic: ZGameEditor 1.7.5: 3ds texture coordinates
Replies: 3
Views: 12166

Hej Ville,

Tested, working & ecstatic 8)

Great stuff~
Kjell
by Kjell
Tue Mar 11, 2008 4:56 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 57296

Hej, Since interaction between instances requires a significant scripting overhaul as mentioned several times before, perhaps adding a non-editable unique ID property ( spawned Model pointer ) to the SpawnModel component could be something to build on for now? This might be a easy-to-implement ( tho...
by Kjell
Sat Mar 08, 2008 6:49 pm
Forum: Your projects
Topic: Loose Pixel POW- 3d invaders w/ a catching pods gameplay.
Replies: 25
Views: 24635

8)

Reminds me of the boss stages in Space Invaders Extreme.

http://www.taito.jp/csm/title/2007/sie/ ... index.html

Keep it up!
K
by Kjell
Fri Mar 07, 2008 1:52 pm
Forum: Releases
Topic: ZGameEditor 1.7.4: Minor tweaks and fixes
Replies: 1
Views: 9269

Hej Ville,

Great release, all changes/improvements/bug-fixes checked and working!

Regards,
Kjell
by Kjell
Thu Mar 06, 2008 1:34 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 14246

Hej Ville, I've done a close inspection on various .3ds exports and it's not all that complicated actually. The first question is wether or not to take the Pivot vector ( B013 ) in concideration or not. This is the value that is causing the 0.5 offset abnormalities ( the default pivot Y value when c...
by Kjell
Wed Mar 05, 2008 9:03 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 14246

Voila,

Box.Pivot: 0,0,-3
Box.CoG: 0,0,0

Sphere.Pivot: -4,-2,0
Sphere.CoG: -4,0,0

Cylinder.Pivot: -2,0,0
Cylinder.CoG: 3,0,0

Good Luck,
Kjell
by Kjell
Wed Mar 05, 2008 5:39 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 14246

Hej VilleK, Well, first of all I would change the import behavior slightly, in that by default it creates a model component for each separate object in the .3ds file. So for the box example ( the one with the cyan colored text ) a model component would be created with a position of 5,0,0, and the co...
by Kjell
Wed Mar 05, 2008 4:24 pm
Forum: General discussion
Topic: Animations
Replies: 2
Views: 3728

Hej VilleK, Taken from the Wikipedia entry: Originally created by Sony Computer Entertainment as the official format for PlayStation 3 and PlayStation Portable development, it has since become the property of the Khronos Group, a member-funded industry consortium, which now shares the copyright with...
by Kjell
Wed Mar 05, 2008 4:21 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 57296

Hej, Some material / texture related requests. Import 3DS-file - UV data support ( some kind of UV data does seem to get imported, but haven't been able to get it to work properly ). - Automatically generate material / bitmap components when importing 3d data containing materials & texture reference...
by Kjell
Wed Mar 05, 2008 2:30 pm
Forum: General discussion
Topic: Animations
Replies: 2
Views: 3728

Animations

Hi, Even though I'm aware that animations exported in .3ds files are currently unsupported, it probably won't do much harm shedding some light onto it already. While diving through the 3ds files correspondent to the "Auto center model" topic with the "Opener" tool, I noticed that there seems to be n...
by Kjell
Wed Mar 05, 2008 1:27 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 14246

Hi VilleK, Sorry for the confusion, this difference is caused by resetting the XForm before exporting. Also I was incorrect about the pivot being animatable ... and while it seems like you can do this, it actually just offsets the Mesh Matrix and stores the movement in a position/rotation keyframe o...
by Kjell
Tue Mar 04, 2008 7:45 pm
Forum: General discussion
Topic: ZGE
Replies: 1
Views: 3052

ZGE

:idea:

Did you know ZGE is actually a acronym for "Zero Gravity Effect"? Makes up for a great denotation of your lightweight / easy-to-get-into editor 8)

Kjell
by Kjell
Tue Mar 04, 2008 6:47 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 14246

Hej VilleK,

Here you go~

Regards,
Kjell
by Kjell
Tue Mar 04, 2008 4:20 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 14246

Hej VilleK, Almost, but not quite. The pivot is being taken in consideration now .. which is good, although it seems to be inverted, but there is something else going on that shouldn't happen. This is going to be tricky to explain ... The behavior you mentioned when trying to export from Maya, is ac...