Search found 140 matches
- Wed Mar 10, 2010 6:10 pm
- Forum: General discussion
- Topic: 1.9.9 press release - help spread the word!
- Replies: 5
- Views: 7279
- Sun Mar 07, 2010 12:44 am
- Forum: Extensions
- Topic: Box2D for ZGE
- Replies: 35
- Views: 74299
put it up on google code... please excuse the messy sourcecode for now :P
- Sun Mar 07, 2010 12:40 am
- Forum: Off-topic
- Topic: Game Trailers
- Replies: 8
- Views: 21241
Re: Game Trailers
ooh, i like that visual style! reminds me of battlezone, but appears to be a lot more playable! ;)Kjell wrote:X-Scape
- Fri Mar 05, 2010 9:51 pm
- Forum: Your projects
- Topic: BanzaiBrainMites :: start of a new game,. .
- Replies: 3
- Views: 11843
- Fri Mar 05, 2010 9:43 pm
- Forum: Extensions
- Topic: Box2D for ZGE
- Replies: 35
- Views: 74299
- Wed Mar 03, 2010 9:07 pm
- Forum: Extensions
- Topic: Deploy DLL
- Replies: 10
- Views: 34479
- Sat Feb 20, 2010 3:24 am
- Forum: Your projects
- Topic: Impulse - four player, single key control (each player)
- Replies: 3
- Views: 7162
- Sat Feb 20, 2010 3:09 am
- Forum: Open activities
- Topic: Library Update
- Replies: 17
- Views: 42746
- Sat Feb 20, 2010 2:49 am
- Forum: Open activities
- Topic: Library Update
- Replies: 17
- Views: 42746
- Thu Feb 18, 2010 8:26 pm
- Forum: Extensions
- Topic: Calling OpenGL directly using external library
- Replies: 15
- Views: 45184
- Wed Feb 17, 2010 10:08 pm
- Forum: Extensions
- Topic: Building DLL for ZGE
- Replies: 12
- Views: 29429
how much of the functionality of the Box2D library do you intent to cover? i'll try to include everything i can understand ... most of it can probably be included by simply 'exposing' it to ZGE with the proper declarations. but i'm still reading up on the docs. there will probably be a point where ...
- Wed Feb 17, 2010 9:54 pm
- Forum: Extensions
- Topic: Box2D for ZGE
- Replies: 35
- Views: 74299
Box2D for ZGE
An adaption of the Box2D Physics Engine for ZGE 1.1.9b . Visit the Project Page on Google Code! Version 1 Features: - World (with Gravity) - Static and Dynamic Bodies (rudimentary) - Box Shapes See the included demo projects for information on the intended usage (more detailed documentation will be ...
- Tue Feb 16, 2010 10:22 pm
- Forum: Extensions
- Topic: Building DLL for ZGE
- Replies: 12
- Views: 29429
it's coming along nicely ... but another little bug showed up. the attached .zgeproj works fine for about 3 boxes, then starts to ignore the angle of the boxes. when commenting out the line App.Caption = intToStr( b2dll_GetAngle( b2DynamicBody ) * 1000 ); in the Box2D_DynamicBox > OnUpdate > ZExpres...
- Tue Feb 16, 2010 7:22 pm
- Forum: Extensions
- Topic: Building DLL for ZGE
- Replies: 12
- Views: 29429