Search found 149 matches

by StevenM
Sat Dec 03, 2011 2:47 pm
Forum: Off-topic
Topic: Dual-Sphere Unfolding
Replies: 13
Views: 27253

Thanks for the tips Kjell - I'll look into the things you mentioned later - If I can't figure out a way to generate data structures for objects first - It will never work anyway. so far, All I did was split the code up in too two big procedures. A side from that - It is an exact clone of the example...
by StevenM
Sat Dec 03, 2011 1:39 pm
Forum: Off-topic
Topic: Dual-Sphere Unfolding
Replies: 13
Views: 27253

Shadows

I found the NEHE Productions stencil buffer shadow example works well. http://nehe.gamedev.net/tutorial/shadows/16010/ I was able to get the exact example working very easily by practically wrapping the entire code in a DLL - at least I know it works The key to getting a shadow system going in zge i...
by StevenM
Tue Nov 29, 2011 10:23 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 279234

OMG thats a great update. This is just the coolest thing ever...ZGE+Bullet! I'm going to work on some parameterized visualizer demos. Edit - Just a minor detail - To get it working in the visualizer, I had to include the file file extension in the ModuleName ("ZGEBullet.dll" instead of jus...
by StevenM
Sun Nov 27, 2011 3:34 am
Forum: Releases
Topic: Beta release 2.0.1b
Replies: 106
Views: 197228

Here is a new powerful technique of mixing components and scripting. Wow - I really like this new feature. This makes using scripted loops, conditionals, Zlibrary functions much more flexible now. Just experimenting a bit, but the amount of work required to do something like this has been reduced d...
by StevenM
Mon Nov 21, 2011 2:21 am
Forum: ZGameEditor Visualizer
Topic: MilkDrop info and links - maybe something here ZGEviz...?
Replies: 0
Views: 13516

MilkDrop info and links - maybe something here ZGEviz...?

A MilkDrop clone for ZGE looks like it will possible, but it's going to require a lot of planning and research. If anyone has some insight or advise it would be appreciated - there are some significant technical hurdles here in regard to porting this to ZGE. Two things I'm not at all sure about - Ho...
by StevenM
Fri Nov 18, 2011 3:15 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 279234

Thank you!!! I tried to get bullet workig in ZGE - It seemed impossible - and I had lot of trouble just compiling it - I hate working with SDK's. So this is really appreciated, hope we can get the source code and continue to develop this as a team - there is some great potential here. Bullet is an e...
by StevenM
Sun Nov 13, 2011 9:51 pm
Forum: General discussion
Topic: Damn rotten spammers :)
Replies: 8
Views: 9463

Would an auto-removel system for inactive accounts work? Could back fire - but I am aware of a few sites that remove accounts after one or two months of inactivity. After someone has met the criteria of a legitimate user - you can probably make an account safe form removal too. Managing all this can...
by StevenM
Sun Nov 13, 2011 12:39 pm
Forum: ZGameEditor Visualizer
Topic: Audiio waveform mesh deform
Replies: 3
Views: 14746

Yes shader creating is really tricky
Indeed - not used to the paradigm and the way data is handled at all - but I guess that is what makes so fast.

I'll have a closer look at texel fetch - and try it later, thanks.
by StevenM
Sun Nov 13, 2011 12:18 pm
Forum: ZGameEditor Visualizer
Topic: Audiio waveform mesh deform
Replies: 3
Views: 14746

not sure if that should be done with a visualizer setting or leave it to the effect developer to solve with scripting. If it's possible - think anything that could be built in to the visualizer including smoothing would be appreciated. Just as long as the control is off by default like the rotate a...
by StevenM
Sun Nov 13, 2011 8:08 am
Forum: ZGameEditor Visualizer
Topic: Audiio waveform mesh deform
Replies: 3
Views: 14746

Audiio waveform mesh deform

http://www.youtube.com/watch?v=In99mCPm694 Just experimenting a bit - applied a mesh expression over a net here - split stereo. CPU version a still runs @ 30 FPS. My Limit though - doubling the size brings the CPU down to 19 fps. Would hope to see some liquid maybe smart particle - effects with the...
by StevenM
Tue Nov 08, 2011 3:32 am
Forum: Off-topic
Topic: GPU Gems free
Replies: 0
Views: 13370

GPU Gems free

GPU Gems 3 is free here:

http://developer.nvidia.com/content/gpu-gems-3

It's an excellent resource.
by StevenM
Sat Oct 29, 2011 2:24 pm
Forum: ZGameEditor Visualizer
Topic: Transform effects?
Replies: 2
Views: 13404

very interested here. So as I understand it, we will have Clear, Background, Foreground and new category called Transform? This will make for easy script development and many more possible combinations. Lots of possible effects for a category like this too - should be a lot of fun. Do you think colo...
by StevenM
Sat Sep 10, 2011 3:41 pm
Forum: Releases
Topic: Beta release 2.0.1b
Replies: 106
Views: 197228

This is excellent - thanks! The graphite skins are really going to help reduce eye strain for me - something that has always been a bit of a problem for me.
by StevenM
Wed Aug 03, 2011 9:04 am
Forum: ZGameEditor Visualizer
Topic: Midi event driven Particle effect Preset
Replies: 8
Views: 23491

Exellent Job on that - one of favorite piano solos -It was one of the first songs I ever learned how to play when I took piano lessons. I'm going to post this in that FL Forums.
by StevenM
Mon Jul 11, 2011 2:12 am
Forum: Feature requests
Topic: Color Coding on Curly braces?
Replies: 2
Views: 5330

Have not seen it - but it looks like a much better programming font. I'll check it tomorrow for sure - thanks. I'm multi-tasking to the max right now.