Search found 418 matches

by y offs et
Wed Dec 12, 2012 3:26 am
Forum: General discussion
Topic: Try this story line
Replies: 0
Views: 6551

Try this story line

Ok, so I had this light bulb moment and I envisioned this - Scene opens at a baseball diamond, game in progress. Camera is perched high and behind home plate, where the user sees what the scene is. Camera swoops down to the left or right of the umpire, looking at an Undecided Object in the batters b...
by y offs et
Mon Dec 03, 2012 6:27 am
Forum: Your projects
Topic: Scary Robots (was Still Falling)
Replies: 20
Views: 49085

Aw, that's not fair. I finally got adept enough (lucky) to knock off seven spawn robots, and still they came.
by y offs et
Thu Nov 29, 2012 5:32 pm
Forum: Your projects
Topic: Scary Robots (was Still Falling)
Replies: 20
Views: 49085

font fixed.
by y offs et
Wed Nov 28, 2012 5:20 pm
Forum: Your projects
Topic: Scary Robots (was Still Falling)
Replies: 20
Views: 49085

Scary-Robots : All the print is unreadable, right from the intro. I use 1360-1024 res. - perhaps unusual, but works for my failing vision without glasses. Since the game starts full-screen, there is no option to experiment with different res. Mipmapping swap just removes all print. There is an arrow...
by y offs et
Wed Nov 28, 2012 3:58 am
Forum: Your projects
Topic: Scary Robots (was Still Falling)
Replies: 20
Views: 49085

Scary-Robots : That, by far, is the most immersive product I've seen created with good 'ole ZGE. Needs a compass, and some kind of faint sound of operation of the robots, so they can't sneak up behind you quite, and I mean small, so easily. Grenade launcher duels are fun. The robots must be guarding...
by y offs et
Wed Nov 07, 2012 6:03 am
Forum: ZGE Source Code
Topic: Z# Game Editor - Porting ZGE to C#
Replies: 17
Views: 40606

Vista - SharpDev_4.2 - net 3.5

Runs just fine. Not sure if I can get net 4.0 for vista.

Impressive.
by y offs et
Mon Oct 15, 2012 4:06 pm
Forum: Releases
Topic: 3.0.0 beta (ZGE on Android)
Replies: 266
Views: 391553

a higher Android API level than what we are using now
Might I suggest 3.0?
by y offs et
Mon Oct 01, 2012 4:57 pm
Forum: Your projects
Topic: CastleNode - android demo
Replies: 19
Views: 48163

Ho, ho! That is freaking excellent, JPH! 34K second try. I was frantically stabbing away, almost bruising my finger tip. The help screen is just the right size font for my Galaxy Nexus - don't need my glasses. Personally, I think the invaders are too pretty, and the castle is too plain - but that is...
by y offs et
Sat Sep 22, 2012 5:55 am
Forum: Tips'n'Tricks
Topic: File loading your Droid
Replies: 0
Views: 13870

File loading your Droid

When you usb-connect your droid and "enable usb debugging" on your device, ... what you do in effect is connect another drive to your windows machine. Opening "my computer" will show your droid as a mobile device, and you can explore the menus and files on your device. What some ...
by y offs et
Thu Sep 20, 2012 9:07 pm
Forum: Your projects
Topic: CastleNode - android demo
Replies: 19
Views: 48163

I did actually change the folder structure name this time, so you should likely uninstall the old ones
Actually, I had two different versions playable (with the same name) for a while.

Cool graphics.

Still squinting at the help screen.
by y offs et
Fri Sep 07, 2012 2:59 am
Forum: Your projects
Topic: CastleNode - android demo
Replies: 19
Views: 48163

Yeah, it's got potential.

For a phone, you will have to enlarge the font on the help screen. Even putting my glasses on I had difficulty reading it.
by y offs et
Fri Aug 31, 2012 3:31 pm
Forum: Your projects
Topic: CastleNode - android demo
Replies: 19
Views: 48163

more complexity and flash

I found something interesting on the install. It would not show on my phone. After thinking a bit, I uninstalled throwing-debug, and then it showed. I'm betting you changed the final name but retained the inner name, or something like that.
by y offs et
Thu Aug 16, 2012 3:00 pm
Forum: Your projects
Topic: CastleNode - android demo
Replies: 19
Views: 48163

Yeah, I played it yesterday, and as usual it worked flawlessly. Shrunk down on the phone it works better with a stylus, and of course it is pretty tough to survive. :P I noticed one thing. When the castle gets slightly shrunken by an invader getting through, it won't regain it's full size again whil...
by y offs et
Tue Aug 14, 2012 4:48 am
Forum: Feature requests
Topic: music score
Replies: 13
Views: 17597

Here is the complete Cup of Tea done with one instrument, exported from MuseScore in standard music .xml. I went looking for applications to generate graphics from it. I found enormous amounts of apps to generate sounds from graphics, but virtually nothing for the other way around. Ideas, anyone? ED...