Search found 122 matches
- Thu Dec 01, 2011 2:35 am
- Forum: General discussion
- Topic: Just some questions
- Replies: 36
- Views: 33807
Thanks Ville, the Mci commands are useful. Do you really need this? Virtually no games use this method .. but perhaps you want to do this from a artistic stand-point, not for performance? It's definitely not as easy as it might sound ( when you want to do it properly ). I was playing a play-station ...
- Tue Nov 29, 2011 6:00 am
- Forum: General discussion
- Topic: Just some questions
- Replies: 36
- Views: 33807
Hi again, I'm still working on my small first person 3d game. can anyone suggest how to have 3d objects fade as they become further away from the camera? this would look a bit classier than having them just appear from a far away distance. I don't really know how to approach this problem. any ideas?...
- Thu Sep 22, 2011 1:04 pm
- Forum: General discussion
- Topic: Just some questions
- Replies: 36
- Views: 33807
my game gives me an error message if I run a zexpression in the on render property of an app state with : --------------------------------- glDisable(0xBC0); -------------------------------- it gives me ------------------------ error for node: zexpression unknown function ---------------------------...
- Thu Sep 22, 2011 11:26 am
- Forum: General discussion
- Topic: Just some questions
- Replies: 36
- Views: 33807
- Thu Sep 22, 2011 12:25 am
- Forum: General discussion
- Topic: Just some questions
- Replies: 36
- Views: 33807
:) Looks like you're not using the correct material ( as there seems to be a texture applied ), and you need to disable alpha-testing before rendering your fade mesh. K you were right, i accidentally selected the wrong material. I notice if alpha-testing is enabled then the end and start of the tra...
- Wed Sep 21, 2011 1:05 pm
- Forum: General discussion
- Topic: Just some questions
- Replies: 36
- Views: 33807
the leaves work with the alpha testing :) yay! thanks Kjell! ------------------------------------------------------------- back to fades.. the method of fade transition used in the example doesn't seem to work with my game. Here's a link to an image of what happens: http://www.imageupload.org/?d=16D...
- Wed Sep 21, 2011 11:42 am
- Forum: General discussion
- Topic: Just some questions
- Replies: 36
- Views: 33807
Another option is the set BitmapFromFile.Transparency to BlackColor and make sure the transparent parts in your bitmap are black (rgb 0). That is what I tried initially. The transparency itself works however it doesn't seem to display properly in-front of other models. I can post an example if that...
- Wed Sep 21, 2011 10:33 am
- Forum: General discussion
- Topic: Just some questions
- Replies: 36
- Views: 33807
- Wed Sep 21, 2011 3:13 am
- Forum: General discussion
- Topic: Just some questions
- Replies: 36
- Views: 33807
What kind of game are you working on? Post a screen shot if you want, it's always fun to see new projects and it gives me incentive to further develop ZGE. I'm working on an adventure first person platform game. It's a bit of a silly game, Im doing it mainly so that I learn lots about using z edito...
- Mon Sep 19, 2011 3:20 am
- Forum: General discussion
- Topic: Just some questions
- Replies: 36
- Views: 33807
excellent, that example, does what I was referring to. the zlibrary it uses is a bit intense though. I thought there might be a simpler method. But new problems have arisen, in order to utilise the zlibrary in the relative example I had to upgrade my version of z game from 1.9.9 to 2.0.0 now the gam...
- Sun Sep 18, 2011 12:02 am
- Forum: General discussion
- Topic: Just some questions
- Replies: 36
- Views: 33807
- Fri Sep 16, 2011 11:33 am
- Forum: General discussion
- Topic: Just some questions
- Replies: 36
- Views: 33807
- Fri Sep 16, 2011 2:12 am
- Forum: General discussion
- Topic: Just some questions
- Replies: 36
- Views: 33807
that works perfectly, Thank you Kjell. How should I go about positioning a model so that it is relative to another models direction but so that it is always slightly in-front of the other model? not including the use of render transform. what I'm trying to do is a screen fade in/out transition for a...
- Thu Sep 15, 2011 1:34 pm
- Forum: General discussion
- Topic: Just some questions
- Replies: 36
- Views: 33807
Thanks for the answers! Iv'e got another question. I tried using the arctangent function for rotation and found that the following code almost provides the desired effect. CurrentModel.rotation.y=atan2(currentmodel.velocity.x,currentmodel.velocity.z)/6.45; the only problem is when the model rotates ...
- Mon Sep 12, 2011 2:17 pm
- Forum: General discussion
- Topic: Just some questions
- Replies: 36
- Views: 33807
Re: Just some questions
Thanks to everyone for answering my questions. The answers have been very helpful to me. i have a couple more questions ---------------------------- should z expressions be run under the on-render condition or under the on-update condition and does it matter? ----------------------- is there an easy...