Search found 122 matches

by jinxtengu
Thu Dec 01, 2011 2:35 am
Forum: General discussion
Topic: Just some questions
Replies: 36
Views: 33807

Thanks Ville, the Mci commands are useful. Do you really need this? Virtually no games use this method .. but perhaps you want to do this from a artistic stand-point, not for performance? It's definitely not as easy as it might sound ( when you want to do it properly ). I was playing a play-station ...
by jinxtengu
Tue Nov 29, 2011 6:00 am
Forum: General discussion
Topic: Just some questions
Replies: 36
Views: 33807

Hi again, I'm still working on my small first person 3d game. can anyone suggest how to have 3d objects fade as they become further away from the camera? this would look a bit classier than having them just appear from a far away distance. I don't really know how to approach this problem. any ideas?...
by jinxtengu
Thu Sep 22, 2011 1:04 pm
Forum: General discussion
Topic: Just some questions
Replies: 36
Views: 33807

my game gives me an error message if I run a zexpression in the on render property of an app state with : --------------------------------- glDisable(0xBC0); -------------------------------- it gives me ------------------------ error for node: zexpression unknown function ---------------------------...
by jinxtengu
Thu Sep 22, 2011 11:26 am
Forum: General discussion
Topic: Just some questions
Replies: 36
Views: 33807

I noticed that you can't use ---------------- glDisable(0xBC0); ---------------- on the "on render" property of an app state. anyway I tried implementing the method in the combine example. This time not all the models were impacted by the fade. For example trees, sky, and horizon faded but...
by jinxtengu
Thu Sep 22, 2011 12:25 am
Forum: General discussion
Topic: Just some questions
Replies: 36
Views: 33807

:) Looks like you're not using the correct material ( as there seems to be a texture applied ), and you need to disable alpha-testing before rendering your fade mesh. K you were right, i accidentally selected the wrong material. I notice if alpha-testing is enabled then the end and start of the tra...
by jinxtengu
Wed Sep 21, 2011 1:05 pm
Forum: General discussion
Topic: Just some questions
Replies: 36
Views: 33807

the leaves work with the alpha testing :) yay! thanks Kjell! ------------------------------------------------------------- back to fades.. the method of fade transition used in the example doesn't seem to work with my game. Here's a link to an image of what happens: http://www.imageupload.org/?d=16D...
by jinxtengu
Wed Sep 21, 2011 11:42 am
Forum: General discussion
Topic: Just some questions
Replies: 36
Views: 33807

Another option is the set BitmapFromFile.Transparency to BlackColor and make sure the transparent parts in your bitmap are black (rgb 0). That is what I tried initially. The transparency itself works however it doesn't seem to display properly in-front of other models. I can post an example if that...
by jinxtengu
Wed Sep 21, 2011 10:33 am
Forum: General discussion
Topic: Just some questions
Replies: 36
Views: 33807

when I select "has alpha layer" on the bitmap properties, my bitmap becomes an unrecognizable jumble of colors. Im guessing maybe my bitmap has too many colors but im not sure why this happens.
by jinxtengu
Wed Sep 21, 2011 3:13 am
Forum: General discussion
Topic: Just some questions
Replies: 36
Views: 33807

What kind of game are you working on? Post a screen shot if you want, it's always fun to see new projects and it gives me incentive to further develop ZGE. I'm working on an adventure first person platform game. It's a bit of a silly game, Im doing it mainly so that I learn lots about using z edito...
by jinxtengu
Mon Sep 19, 2011 3:20 am
Forum: General discussion
Topic: Just some questions
Replies: 36
Views: 33807

excellent, that example, does what I was referring to. the zlibrary it uses is a bit intense though. I thought there might be a simpler method. But new problems have arisen, in order to utilise the zlibrary in the relative example I had to upgrade my version of z game from 1.9.9 to 2.0.0 now the gam...
by jinxtengu
Sun Sep 18, 2011 12:02 am
Forum: General discussion
Topic: Just some questions
Replies: 36
Views: 33807

Hmm, Can you explain what you're trying to do? I thought your "How should I go about positioning a model so that it is relative to another models direction" question was related to doing a fade effect, but apparently not? :) K it was related to that, but it's also a separate issue. I'll n...
by jinxtengu
Fri Sep 16, 2011 11:33 am
Forum: General discussion
Topic: Just some questions
Replies: 36
Views: 33807

thanks for explaining that.

although I still don't understand how to have an offset relative to z and x angle.
by jinxtengu
Fri Sep 16, 2011 2:12 am
Forum: General discussion
Topic: Just some questions
Replies: 36
Views: 33807

that works perfectly, Thank you Kjell. How should I go about positioning a model so that it is relative to another models direction but so that it is always slightly in-front of the other model? not including the use of render transform. what I'm trying to do is a screen fade in/out transition for a...
by jinxtengu
Thu Sep 15, 2011 1:34 pm
Forum: General discussion
Topic: Just some questions
Replies: 36
Views: 33807

Thanks for the answers! Iv'e got another question. I tried using the arctangent function for rotation and found that the following code almost provides the desired effect. CurrentModel.rotation.y=atan2(currentmodel.velocity.x,currentmodel.velocity.z)/6.45; the only problem is when the model rotates ...
by jinxtengu
Mon Sep 12, 2011 2:17 pm
Forum: General discussion
Topic: Just some questions
Replies: 36
Views: 33807

Re: Just some questions

Thanks to everyone for answering my questions. The answers have been very helpful to me. i have a couple more questions ---------------------------- should z expressions be run under the on-render condition or under the on-update condition and does it matter? ----------------------- is there an easy...