Search found 127 matches
- Tue Nov 25, 2008 7:33 pm
- Forum: Feature requests
- Topic: yay :)
- Replies: 9
- Views: 13538
- Mon Nov 24, 2008 11:07 am
- Forum: Feature requests
- Topic: yay :)
- Replies: 9
- Views: 13538
I don't know about allowing absolute paths... potentially a security risk if someone writes to c:\windows\system.dat or something :) . Well, that means every programming language has that security risk ... :P But programming language shouldn't care if there are evil programmers at all ... :twisted:...
- Sat Nov 22, 2008 5:58 pm
- Forum: Feature requests
- Topic: yay :)
- Replies: 9
- Views: 13538
yay :)
Hey guys ! :) Even though I'm not active almost at all, I'm visiting forum from time to time, reading posts, comments, tricks ... Looking at your projects and I'm amazed how things are becoming better, and better ... Finally the thing I've been waiting for ... Possibility to write to file ... :) Onl...
- Mon Aug 11, 2008 3:02 pm
- Forum: Your projects
- Topic: Some platform-like game ... one day hopefuly ... :)
- Replies: 6
- Views: 10397
- Mon Aug 11, 2008 9:54 am
- Forum: General discussion
- Topic: Files support
- Replies: 2
- Views: 5246
Files support
Need help ... Is there any possibility to make ZGE program read levels from files but this way: For example we have level1.txt file with this inside: 5 5 XXXXX XP X X EX X X XXXXX 1 So we make ZGE program that first reads the file, but only the first 2 numbers that represent the level dimensions. Th...
- Mon Aug 11, 2008 4:25 am
- Forum: Your projects
- Topic: Some platform-like game ... one day hopefuly ... :)
- Replies: 6
- Views: 10397
- Mon Aug 11, 2008 4:07 am
- Forum: Your projects
- Topic: Some platform-like game ... one day hopefuly ... :)
- Replies: 6
- Views: 10397
Some platform-like game ... one day hopefuly ... :)
I just came by to post something small I've been working on in the last few hours, so that you don't think I died or something ... :) I'm not active as some of the people here on forum, but I login almost every day or two, to read the posts and to see if there's anything new ... :) So, anyway ... I ...
- Fri Jul 11, 2008 3:17 pm
- Forum: Your projects
- Topic: Loose Pixel POW- 3d invaders w/ a catching pods gameplay.
- Replies: 25
- Views: 34015
- Fri Jul 11, 2008 2:55 pm
- Forum: Your projects
- Topic: Loose Pixel POW- 3d invaders w/ a catching pods gameplay.
- Replies: 25
- Views: 34015
- Wed Jul 09, 2008 12:48 pm
- Forum: General discussion
- Topic: wierd ...
- Replies: 5
- Views: 6559
- Wed Jul 09, 2008 12:36 pm
- Forum: General discussion
- Topic: wierd ...
- Replies: 5
- Views: 6559
- Wed Jul 09, 2008 11:39 am
- Forum: General discussion
- Topic: wierd ...
- Replies: 5
- Views: 6559
wierd ...
Maybe I'm stupid/blind or whatever, but I somehow can't find possibility to add "Enter" in KeyPress ... I'm pretty sure Carriage Return is code 15, but when I set CharCode 15, it simply doesn't work ... I haven't tried using CharCodes in ZGE before, maybe I'm doing something wrong, any hel...
- Sat Jul 05, 2008 1:20 pm
- Forum: Your projects
- Topic: Gyro-PhyterNEO- Update w/ MOUSE aiming! Done 4 now,. .
- Replies: 20
- Views: 46162
hey dude ! excellent job ! the game looks more attractive and addicting now ... :) but still much things need to be done ... first thing is, adding some end game anything :twisted: when you kill all the enemies, timer doesn't stop, nothing happens ... maybe add some enemy counter that shows current ...
- Sun Jun 15, 2008 11:27 am
- Forum: Feature requests
- Topic: Gimbal Lock
- Replies: 9
- Views: 10899
i dont want to be rude :oops: , but: yes, but why not implementing simple asin and acos functions so we don't need to calculate it by ourselves every time ? :) imagine someone starts using ZGE and he needs to google for manual asin and acos transformations only because the program doesn't support it...
- Mon Jun 09, 2008 11:09 am
- Forum: Your projects
- Topic: ZPacman
- Replies: 13
- Views: 16775
I have ATI Radeon X1270 in my laptop, and that is probably the problem ... But look at the JPH's last project, it has many details and I can run it on 40 FPS without any problems ... But I don't know if he used shaders or not ... Anyway, I have big fps loss here... :? wow! when you get 4 fps you ris...