texturing a level problem PLEASE, HELP me
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texturing a level problem PLEASE, HELP me
Hi!
Please help me! i cant to texture model imported from 3ds. see incuded files.
in future i want to try to set player add collisions etc..
thanks !
Please help me! i cant to texture model imported from 3ds. see incuded files.
in future i want to try to set player add collisions etc..
thanks !
- Attachments
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- done2.rar
- 3ds + texture 512x512
- (413.98 KiB) Downloaded 517 times
Hi nikkk,
The UV map in your new 3ds file seems to be identical to the old one.
As you can see the majority of faces are overlapping each other, which can't be right. Could you please post a screenshot of the UV Map in 3DMax ( Edit UVW )?
*By the way, switch your 3DMax viewport driver to OpenGL ( instead of Direct3D ) for a more accurate preview of your scenes.
K
The UV map in your new 3ds file seems to be identical to the old one.
As you can see the majority of faces are overlapping each other, which can't be right. Could you please post a screenshot of the UV Map in 3DMax ( Edit UVW )?
*By the way, switch your 3DMax viewport driver to OpenGL ( instead of Direct3D ) for a more accurate preview of your scenes.
K
Last edited by Kjell on Wed May 07, 2008 7:21 pm, edited 1 time in total.
i guess i did it!)))
here is is 3ds file with fixed UWV coords
- Attachments
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- 321.rar
- (11.85 KiB) Downloaded 510 times
i did it!)))))))))) see includes!)
now help me to set up player and collisions...))))
now help me to set up player and collisions...))))
- Attachments
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- done2_OK.rar
- (558.69 KiB) Downloaded 565 times
i implement a player, but dont understand how make collisions player with walls and floor(((((((
- Attachments
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- done2exe.rar
- (518.71 KiB) Downloaded 498 times
Hi nikkk,
As mentioned before, there is no CollisionStyle:Mesh or anything similar at the moment, so you need to come up with a alternative. The easiest is to recreate your environment with Models that make use of Box3D / Rect2D_OBB CollisionStyles. It does get quite tedious when you have complex environments though. The other option is to export your 3d polygon data to a text format and write the according collision checking procedure yourself. However, due to ZGE not supporting arrays and communication between objects this takes quite some creative scripting.
Also, since ZGE currently lacks any kind of Raycasting possibilities, determining distances to intersection points is not easy either. Which means that slopes will make your life a whole lot more difficult ( like the exit of your garage ).
I suggest you take a look at Ville's FPS example provided with ZGE.
Kind Regards,
K
As mentioned before, there is no CollisionStyle:Mesh or anything similar at the moment, so you need to come up with a alternative. The easiest is to recreate your environment with Models that make use of Box3D / Rect2D_OBB CollisionStyles. It does get quite tedious when you have complex environments though. The other option is to export your 3d polygon data to a text format and write the according collision checking procedure yourself. However, due to ZGE not supporting arrays and communication between objects this takes quite some creative scripting.
Also, since ZGE currently lacks any kind of Raycasting possibilities, determining distances to intersection points is not easy either. Which means that slopes will make your life a whole lot more difficult ( like the exit of your garage ).
I suggest you take a look at Ville's FPS example provided with ZGE.
Kind Regards,
K