ZgeViz: download and install information

Discuss the ZGameEditor Visualizer plugin for FL-Studio.

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ZgeViz: download and install information

Postby VilleK » Fri Jul 02, 2010 11:20 am

1. Download and install FL-Studio demo version.
2. Download ZgeViz.zip (attached to this thread)
3. Find your FL-Studio install path (on my computer this is: C:\Program Files (x86)\Image-Line\FL Studio 9)
4. Create a new folder in the .\FL Studio 9\Plugins\Fruity\Effects\ZgeViz path.
5. Unzip ZgeViz.zip in the new folder.
6. Start FL-Studio.
7. Scan for the new effect as described here (starts with "Effects - In the Mixer window, click down arrow for any...").
8. ZgeViz should now appear as a selectable effect.

Note 1: this is beta software so everything is not yet working correctly.
Note 2: users that want to test and contribute can receive a free NFR license of FL Studio from Image-Line.

Download here: (link removed, latest version is in FL-Studio 10)
Last edited by VilleK on Thu Mar 31, 2011 12:18 pm, edited 20 times in total.

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Postby VilleK » Fri Jul 02, 2010 11:53 am

It should look something like this.
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zgeviz_installed.png
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Postby VilleK » Thu Sep 30, 2010 3:25 pm

I've updated the file in the first post so that ZgeViz is now built around ZGE 2.0 beta.
Also includes bugfixes with the video export functionality.

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Postby VilleK » Wed Oct 20, 2010 3:31 pm

ZgeViz beta updated again with the latest ZGE 2.0 updates, and also the new feature to automate the effects settings parameters from FL-Studio.
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zgeviz_parameters.jpg
ParameterA is here automated to switch between different shapes in the BallZ-effect (by Rado1)
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Postby VilleK » Mon Oct 25, 2010 1:09 pm

Updated again today:

- There are now 32-parameters available for effects. Note: ParameterA and ParameterB in zgeproj-files have been renamed to "Parameters"-array.
- Camera Zoom parameter
- Effects can react to mouse and keyboard

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Postby VilleK » Mon Nov 29, 2010 3:33 pm

Beta and documentation updated today. Download the zip from the first post in this thread to get the latest version.

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Postby VilleK » Wed Jan 05, 2011 3:54 pm

ZgeViz beta and documentation updated today.

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Postby VilleK » Tue Jan 11, 2011 5:38 pm

Beta updated today. Download the zip from the first post in this thread to get the latest version.

1. Back and fore effects are both loaded from the same folder: "FgAndBg".
2. Effects are named "01. 8x8x8_Eggs" etc. to avoid problems when automating scene select parameter.
3. Window is detached as default and top panel is larger to show more parameters (note also that the top panel is resizable).
4. Reverted to standard VCL-controls while waiting for another solution.

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Postby JMC » Wed Jan 12, 2011 4:22 pm


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Postby VilleK » Mon Jan 24, 2011 12:52 pm

Beta updated today. Download the zip from the first post in this thread to get the latest version.

- "Fullscreen" and "Stay on top" button on detached window.
- Log-window displays ZGE-log including trace-messages from expressions (trace() function).
- Errors in scripts are no longer displayed as cascading message boxes, instead they are written to the log.
- Preload-checkbox in settings (disable to load plugin faster but transitions take longer because effects are loaded on first use)
- Settings dialog has a "Reset"-button to reset default settings
- FFT-settings. You can choose the number of spectral bands that the effects can work with from 32 (default) up to 128 (note that most effects are not prepared for this). You can also choose the internal size of the FFT.

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Postby StevenM » Mon Jan 24, 2011 1:42 pm

Awesome!!! Can't wait to try it.

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Postby JMC » Fri Feb 04, 2011 5:21 pm

NewFX by jph attached.
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30. Rings_and_glItchTxt.zip
(80.3 KiB) Downloaded 475 times
NewFX.png
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Postby VilleK » Thu Feb 10, 2011 1:19 pm

Small update today:

- Detached window now looks more like a standard FL-Studio window.
- Right-click on effect list to choose which effects to include in random mode. The settings are saved in the current song.
- Effects nr 27-30 from Jph included.

Download from the first post in this thread.
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zgeviz_newstuff.png
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Postby VilleK » Fri Feb 18, 2011 11:23 am

Updated today with support for stereoscopic mode, ui-changes and bugfixes. Download from first post in this thread.

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Postby VilleK » Tue Feb 22, 2011 11:20 am

Updates to the stereoscopic feature:
- render to file in stereoscopic mode use half the selected resolution for each eye to maintain aspect ratio
- clear-effects now work better in stereoscopic mode


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