LEDBoard EQ Project

Discuss the ZGameEditor Visualizer plugin for FL-Studio.

Moderator: Moderators

StevenM
Posts: 149
Joined: Thu Jan 20, 2011 10:03 am

LEDBoard EQ Project

Postby StevenM » Mon Mar 07, 2011 4:48 pm

Thanks to some basic tips from Jph, I was able to create this. Just wanted to share, but It runs a little sluggish in ZGEviz. I use a 16x16 opacity map on every block. That seems to be the cause. I'm not sure how to fix it. I used a direct manipulation of that to control a "intensity" parameter. It still renders nicely though.

http://www.youtube.com/watch?v=gavxJFkvqV8

Feel free to take this and use it how ever you like too.

Edit: Forgot to mention this requires a 128 band setting. Ville mentioned a way to fix this, but I wasn't sure about how to implement it.
Attachments
LED.zgeproj
(5.8 KiB) Downloaded 260 times

User avatar
Kjell
Posts: 1644
Joined: Sat Feb 23, 2008 11:15 pm

Postby Kjell » Mon Mar 07, 2011 6:21 pm

:shock:

Yikes, that's about the most unoptimized way you can set something like that up. You don't want to use Models for this kind of thing ( plain Arrays are much faster ), plus you only need to render 1 to 3 quads per band ( instead of 48 ). Neither do you have to DDA through your grid, simply lerp between the different bands ( when you're not using as many LEDs as your SpecBand ).

Nice effect nevertheless :)

K

StevenM
Posts: 149
Joined: Thu Jan 20, 2011 10:03 am

Postby StevenM » Mon Mar 07, 2011 7:11 pm

Yes - brute force indeed. I don't often think about optimization at all. Just too lazy & lacking experience in that area. For personal use it's ok, for me. I need to start focusing on efficiency, to develop user presets though.


Return to “ZGameEditor Visualizer”

Who is online

Users browsing this forum: No registered users and 1 guest