cpu and gpu and shaders

Discuss the ZGameEditor Visualizer plugin for FL-Studio.

Moderator: Moderators

Post Reply
Mic
Posts: 47
Joined: Mon May 30, 2011 8:10 pm

cpu and gpu and shaders

Post by Mic » Wed Jun 08, 2011 11:25 pm

reading here that the shader code gets uploaded to the gpu on the graphics card(s). The shader code is the intense stuff, right? So the more powerful the gpu(s) the better for ZGame visualizer? Thanks,

Mic.

User avatar
VilleK
Site Admin
Posts: 1981
Joined: Mon Jan 15, 2007 4:50 pm
Location: Stockholm, Sweden
Contact:

Post by VilleK » Fri Jun 10, 2011 6:06 am

It depends on the effect. If you have many low-poly model instances and they contain lots of ZExpressions then it is likely the CPU that is the bottleneck. When you use high-poly models with high resolution textures and advanced shaders it can be the GPU. In general, a good GPU (from nVidia or AMD) is definitely recommended for the best visuals and frame rate.

Post Reply