should removeAll() remove all models?

Discuss the ZGameEditor Visualizer plugin for FL-Studio.

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Mic
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Joined: Mon May 30, 2011 8:10 pm

should removeAll() remove all models?

Postby Mic » Sat Nov 05, 2011 10:14 am

Is removeAll() the code equiv of RemoveAllModels? Cannot get it to remove e.g. the Ballz. Thanks,

Mic.

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VilleK
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Postby VilleK » Sat Nov 05, 2011 10:45 am

Hi Mic,

There is no script function for removing models so you need to use the RemoveModel or RemoveAllModels components.

Mic
Posts: 47
Joined: Mon May 30, 2011 8:10 pm

re: removeAll()

Postby Mic » Sat Nov 05, 2011 8:03 pm

Thanks! ( what does removeAll() do? I tried it and all the money disappeared from my wallet :-) )

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VilleK
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Postby VilleK » Sat Nov 05, 2011 10:50 pm

I don't know because there is no removeAll() function :)
I get "unknown function" when I try it.
If you are modifying the Ballz project then perhaps the author has made his own function with that name? In that case look into the ZLibrary components.

Mic
Posts: 47
Joined: Mon May 30, 2011 8:10 pm

re:removeAll()

Postby Mic » Sun Nov 06, 2011 7:04 am

Yes you are absolutely right ... I was typing App. and seeing what was available ..... removeAll() is a library function.


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