should removeAll() remove all models?

Discuss the ZGameEditor Visualizer plugin for FL-Studio.

Moderator: Moderators

Post Reply
Mic
Posts: 47
Joined: Mon May 30, 2011 8:10 pm

should removeAll() remove all models?

Post by Mic »

Is removeAll() the code equiv of RemoveAllModels? Cannot get it to remove e.g. the Ballz. Thanks,

Mic.
User avatar
VilleK
Site Admin
Posts: 2274
Joined: Mon Jan 15, 2007 4:50 pm
Location: Stockholm, Sweden
Contact:

Post by VilleK »

Hi Mic,

There is no script function for removing models so you need to use the RemoveModel or RemoveAllModels components.
Mic
Posts: 47
Joined: Mon May 30, 2011 8:10 pm

re: removeAll()

Post by Mic »

Thanks! ( what does removeAll() do? I tried it and all the money disappeared from my wallet :-) )
User avatar
VilleK
Site Admin
Posts: 2274
Joined: Mon Jan 15, 2007 4:50 pm
Location: Stockholm, Sweden
Contact:

Post by VilleK »

I don't know because there is no removeAll() function :)
I get "unknown function" when I try it.
If you are modifying the Ballz project then perhaps the author has made his own function with that name? In that case look into the ZLibrary components.
Mic
Posts: 47
Joined: Mon May 30, 2011 8:10 pm

re:removeAll()

Post by Mic »

Yes you are absolutely right ... I was typing App. and seeing what was available ..... removeAll() is a library function.
Post Reply