ZGameEditor 1.7.5: 3ds texture coordinates

Information and change log about the latest ZGameEditor release.

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VilleK
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ZGameEditor 1.7.5: 3ds texture coordinates

Post by VilleK »

Changes in 1.7.5 version:

* New: Option to import texture coordinates from 3ds-models. Note that the actual texture are not imported automatically, they must be separately imported to Bitmaps and assigned to a Material to render a textured model.
* New: ZgeProj-files are associated with ZDesigner if selected in the new Tools - Options dialog.
* New: Property RepeatCount on Timer-component controls how many times to invoke the timer. The default -1 value means repeat forever.
* Improved: File "Save As" now suggests current name and path.
* Improved: OSX and Linux binaries are updated with the latest changes.

Download from here:

http://www.zgameeditor.org/index.php/Main/Download
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Model imported with texture coordinates.
Model imported with texture coordinates.
tex_coord_test.jpg (70.25 KiB) Viewed 18776 times
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Kjell
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Post by Kjell »

Hej Ville,

Tested, working & ecstatic 8)

Great stuff~
Kjell
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VilleK
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Post by VilleK »

Kjell wrote:Tested, working & ecstatic 8)
Cool :)

Please post a screenshot if you make anything interesting, it's fun to see how ZGE is being used.
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Kjell
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Post by Kjell »

Hej Ville,

I sure will!

8)
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