ZGameEditor 1.9.0

Information and change log about the latest ZGameEditor release.

Moderator: Moderators

Post Reply
User avatar
VilleK
Site Admin
Posts: 2274
Joined: Mon Jan 15, 2007 4:50 pm
Location: Stockholm, Sweden
Contact:

ZGameEditor 1.9.0

Post by VilleK »

Changes in 1.9.0 version:

* New: A MeshExpression can now also modify the normals of a mesh. The new property AutoNormals controls if all normals should be automatically regenerated after the expression. Turn it off if you want to modify normals in the expression (using the new "N" property).
* New: FOV (camera field of view) property on ZApplication. Implemented by Kjell!
* New: Audio envelopes now have full ADSR-control. Topic.
* New: Audio square wave have a pulsewidth property for oscillator 1. This can also be modified in the modulation matrix.
* New: MeshBox have a new property Grid2DOnly to generate a 2d-rectangle instead of a 3d-box.
* Improved: When importing a bitmap the alpha information from a BMP file will be imported if present.
* Bug fix: Enter-key won't be released in preview mode.
* Bug fix: Alt-Enter won't start preview unless selected in treeview.
* Bug fix: DefineCollision sometimes behaves strange. Topic.
* Improved: Normals can be displayed in designer for debugging purposes.

Download from here:

http://www.zgameeditor.org/index.php/Main/Download
Attachments
ADSR envelopes
ADSR envelopes
zge_190_1.gif (3.83 KiB) Viewed 14640 times
2d grid mesh + simple mesh expression to modify z-coordinate with noise.
2d grid mesh + simple mesh expression to modify z-coordinate with noise.
zge_190_2.png (77.74 KiB) Viewed 14640 times
Post Reply