Beta release 1.9.8b

Information and change log about the latest ZGameEditor release.

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VilleK
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Post by VilleK »

Last minute bug, sorry about that. Updated now. Please try again.
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jph_wacheski
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Post by jph_wacheski »

Cool, working for me now,. posted the test ver. in the other thread;

viewtopic.php?p=2769#2769
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VilleK
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Post by VilleK »

Beta updated with the new MaterialTexture-component, see first post for details. If this causes incompatibility-problems then you can download the previous beta here.
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Kjell
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Post by Kjell »

:shock:

Already? Jeez .. some light-speed development going on up north :)

+ Found a bug .. only the first 3 texture are passed to a Shader correctly. I believe tex1-tex3 was hard-coded before, not sure if this has been changed to a loop the length of the number of textures added to the material already?

K
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jph_wacheski
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Post by jph_wacheski »

Yeah that was super quick! Cheers Ville!

It is currently working nicely for non-shader stuff,. .

see; viewtopic.php?p=2824#2824
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VilleK
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Post by VilleK »

Sometimes inspiration calls and I work quickly ;)
Kjell wrote:if this has been changed to a loop the length of the number of textures added to the material already?
Good call, I missed that. Fixed now. Also I write the nr of texture units in the log on designer start-up so you'll know how many textures are available on your card.
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Post by VilleK »

Updated today with improvements to the code editor. If no new bugs appear then this beta will be closed soon to make a proper release.
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VilleK
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Post by VilleK »

Updated today.

- Fixed the editor problems reported by Lupo here.
- Raised texture maximum resolution to 4096 as discussed here.
- Also a couple of bug fixes that should hopefully prevent blank textures in the designer.
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Kjell
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Post by Kjell »

:lol:

A 4096x4096 texture is pretty crazy .. takes up 64mb of video memory!

@Ville: Would it be possible to make the code-completion delay configurable from the settings? I personally prefer not having a delay :)

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y offs et
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Post by y offs et »

Still getting black walls. Since I can't attach files in this forum, I posted a possible lead on this bug in video tutorials.
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Post by kattle87 »

I suggest maxing @ 2048x2048...
If I was erroneously to set 4096x4960 when generating some complicated bitmap... CTRL-ALT-CANC!!! :D

do we really need to help the new user eating up all of his memory because they think that 4096^2 would be cool? I guess that since the editor should be newbie-safe, we should prevent anything more that 2048x2048....

And would add lower res break compatibility? I hoped that those codes were tagged with labels not numbers... nevermind.
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Kjell
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Post by Kjell »

:!:

Something seem to have gone wrong with the MousePosition recently. When previewing a Bitmap or Mesh, the MousePosition becomes relative to the screen origin from thereon ( requires a restart to fix ).

K
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VilleK
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Post by VilleK »

Kjell: I had noticed something was wrong with the mouse-position but couldn't find when it was happening. Thanks for narrowing it down, I found the problem and fixed it.
I will make the delay setting configurable, meanwhile use Ctrl+Space to activate completion manually.

Yoffset: In the previous beta I get the black walls following your instructions but no longer so maybe it is ATI related after all? I'm interested to hear if anyone else also have this problem. Please try yoffset's video.
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Post by VilleK »

Beta updated today:

- texture max size is now 2048
- fixed problem with mouseposition in designer
- fixed problem with texteditor not scrolling horizontally

I will now work on updating the Linux and Mac binaries for the 1.9.8 release.
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Kjell
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Post by Kjell »

Hej Ville,

Thanks for the code completion setting in the latest SVN version :wink: Absolute life saver ( or a great RSI prevention measure at the least ) ~

Kjell
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