ZGameEditor 1.01

Information and change log about the latest ZGameEditor release.

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VilleK
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ZGameEditor 1.01

Post by VilleK »

Changes:

- Fixed: Clicking on the vertical scrollbar in property editor sometimes produces an error message:

- Fixed: Property references displayed as "MyModel.Position.2" etc. Reported by nmarshall.

- Lock preview now has got a separate icon in the toolbar. Suggested by nmarshall.

- New property "RotationVelocity" on model. Now to rotate a model: Instead of writing "CurrentModel.Rotation.X+=0.5 * App.DeltaTime;" in OnUpdate, you can just set "Rotation.Velocity.X=0.5;" in OnSpawn or directly in the designer.

- The IDE development moved to new Delphi 2007 compiler, which should make the editor more stable and behave better in Vista.

- RenderText behaviour changed: You can now set both Text and TextFloatRef properties. The float-value is then appended to the end of the text, instead of replacing the text. Previously you had to use two separate rendertext components to displaying for example "SCORE: 2000".

Download from here:

http://www.zgameeditor.org/index.php/Main/Download
nmarshall
Posts: 14
Joined: Wed Mar 14, 2007 11:59 pm
Location: Los Angeles, California

Re: ZGameEditor 1.01

Post by nmarshall »

VilleK wrote:Changes:

- RenderText behaviour changed: You can now set both Text and TextFloatRef properties. The float-value is then appended to the end of the text, instead of replacing the text. Previously you had to use two separate rendertext components to displaying for example "SCORE: 2000".
The new Text + TextFloatRef acts a little strange in the editor. It's not critical but the tree view doesn't seem to always update properly. When you add a TextFloatRef after you already have Text the tree view doesn't update until you edit the Text field again. If you clear the TextFloatRef field the tree view doesn't update until change the Text field.
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