ZGameEditor 1.9.9

Information and change log about the latest ZGameEditor release.

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VilleK
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ZGameEditor 1.9.9

Post by VilleK »

Version 1.9.9 is released today!

Thanks everyone who contributed making the strongest release in ZGE history with the highest amount of new features!

Some of the new features include: render to texture, multiple render passes, web-connectivity, string support in expressions, calling external libraries + many other improvements and changes.

For a detailed list of updates in ZGE since the last version visit the beta-thread for 1.9.9:

viewtopic.php?t=528

Download the new release 1.9.9 from here:

http://www.zgameeditor.org/index.php/Main/Download
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Kjell
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Post by Kjell »

:)

Epic release! Thanks for putting in all that time & effort in over the last months ~

Kjell
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diki
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Post by diki »

congratulations on a fine milestone!
thanks for sharing this cool software with us!
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Kjell
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Post by Kjell »

8)

First draft of a high range, high contrast but cheap-ish real-time screen-space ambient occlusion shader. Full of artifacts still, but getting there ..

K
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jph_wacheski
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Post by jph_wacheski »

Cool, I would be very interested in that one, I have been looking for a ambient occlusion shader that I could work with in fact. I quite like the look of simple geometry that has a bit of nice lighting effects working on it,. have you played Ignious?
It would be a big plus for ZGE to have some general use shaders in the library for easy inclution in peoples projects.
iterationGAMES.com
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