ZGameEditor 1.6.0: Sampled audio import and playback

Information and change log about the latest ZGameEditor release.

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VilleK
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ZGameEditor 1.6.0: Sampled audio import and playback

Post by VilleK »

Changes in 1.6.0 version:

* New feature: ZGameEditor now supports import and playback of sampled audio files! Check out the new properties on the Sound-component "Sample playback properties".

* New feature: 3D-collision between models. Check out the updated documentation for Model-component, new property CollisionStyle. (This feature suggested by kattle87 in the forum.)

* Improved: Material-properties for rotating a texture, and for selecting Texture wrap mode. See documentation for material component. (This feature suggested by peterparker in the forum.)

* Improved: Select alpha-value for colors in the designer by rightclicking on the color-property.

* Improved: AnimatorSimple new property for setting the "FromValue". Use FromKind to use the current target value instead. See documentation for AnimatorSimple.

* Fixed: Problem with saving audiomixer properties in designer.

* Fixed: Bug in audio-delay.

* Fixed: Right-clicking in the designer treeview now selects the component before displaying popup-menu. (This feature suggested by peterparker in the forum.)

* Fixed: Audio in designer sometimes lost when switching to other audio program.

Download from here:

http://www.zgameeditor.org/index.php/Main/Download
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