Beta release 3.1b

Information and change log about the latest ZGameEditor release.

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Imerion
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Re: Beta release 3.1b

Post by Imerion »

Sorry for the late report. Yep, it says fileversion 2 now. :)
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rrTea
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Re: Beta release 3.1b

Post by rrTea »

In the latest beta the BitmapRectangle/Zoom don't work correctly even in the preview anymore, for example the previous example (1) looks off in both (previously it rendered correctly in the preview).

(1) viewtopic.php?p=7739&sid=9b0102b05e8cc1 ... f782#p7739
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rrTea
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Re: Beta release 3.1b

Post by rrTea »

Windows 10, ZGE IDE set to "Turquoise Grey" (doesn't happen with "Windows" theme):
When working with the file requester (for example when trying to open a file), the Windows context menu that appears when right clicking on a file is broken. On the left is the context menu as it's supposed to look like and on the right how it renders in ZGE IDE.

Speaking of themes - is it normal that the Windows theme uses ">" in the project tree for collapsing / expanding nodes while the other themes use the "+" (surrounded by a rectangle) sign? The ">" sign is lighter and better, any way to make the other themes use it too?
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VilleK
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Re: Beta release 3.1b

Post by VilleK »

Hi,

I've noticed that Delphi XE8 have updated the style files and added some new ones. Please try these: http://www.zgameeditor.org/files/zge_styles.zip

/V
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rrTea
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Re: Beta release 3.1b

Post by rrTea »

Doesn't help. Other problems connected with themes are also still present.
Imerion
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Re: Beta release 3.1b

Post by Imerion »

Playing sound files, ogg or raw, on Android seems to produce a lot of noise and weird sound quality no matter what I do. Any tips on what the optimal settings is?
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Kjell
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Re: Beta release 3.1b

Post by Kjell »

Hi Imerion,
Imerion wrote:Playing sound files, ogg or raw, on Android seems to produce a lot of noise and weird sound quality no matter what I do. Any tips on what the optimal settings is?
The optimal setting is MasterVolume, Channel and Sound Volume set to 1, a mono sample ( stereo isn't supported unfortunately ), UseSampleHz enabled and no Modulators. Attached is a example.

K
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Imerion
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Re: Beta release 3.1b

Post by Imerion »

Thanks for the tips! But sadly, none of it helps. Even your example sounds rather chaotic on both my Android devices. It all sounds great on my PC though.
No idea what could be causing this. I could send an APK if someone wants to try it.
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Rado1
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Re: Beta release 3.1b

Post by Rado1 »

Ville, some time ago you changed ordering of list properties (sections) in some components. Looking at the current version I observed that ModelState has not so logical ordering of list properties. I would suggest:

- Definitions
- OnStart
- OnUpdate
- OnCollision
- OnRender
- OnLeave
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rrTea
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Re: Beta release 3.1b

Post by rrTea »

I was thinking of mentioning this too :) This order (edit: the one Rado1 just mentioned) sounds more logical to me.
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VilleK
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Re: Beta release 3.1b

Post by VilleK »

This seems like a good suggestion. I'll take a look at it after the weekend.
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VilleK
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Re: Beta release 3.1b

Post by VilleK »

Update the beta.
- changed order of ModelState list properties. OnCollision is still last though, there was a problem moving it so I've kept it there for now.
- CharI in RenderText now also increases when CR+LF characters are encountered (Kjell requested this)
http://www.zgameeditor.org/files/ZGameEditor_beta.zip
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rrTea
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Re: Beta release 3.1b

Post by rrTea »

[quote="VilleK"]CharI in RenderText now also increases when CR+LF characters are encountered (Kjell requested this)[/quote]
...actually, I should admit I'm the one who was constantly pestering him about this in the chat :D
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VilleK
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Re: Beta release 3.1b

Post by VilleK »

Imerion
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Re: Beta release 3.1b

Post by Imerion »

This last release screwed up all text rendering in my game. :) Any way to revert this CharI change? An older beta would probably work fine if there is no easy way code-wise. :)
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