thisMachine - the jousty cave-mining game,.

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thisMachine - the jousty cave-mining game,.

Post by jph_wacheski » Tue Dec 17, 2013 9:24 pm

here we have a basic demo for thisMachine that I would like to get some test info. from,. just looking to know if/how well it runs on other peoples systems. It is running very well here on a 3.3GHz quad-core machine. WindowsOS only for now.

This is a very-much-in-flux build of a game that is only barely fleshed out,. it does have a base level structure, in that you can attack and defeat the "nest" and then find the "key" and enter the then open portal to the next level. This process loops generating new levels as you go long,. eventually there will be a ramp up of various things like difficulty of the AIs and numbers of objects types of opponents and such to create a progression for a dive into the cave system. The player will start will limited power and need to gain more through play,. currently you get to be quite powerful!

I am thinking now that I will add an "exertion factor",. so flapping and other activities will drain this, and resting will regenerate it. likely the next thing on the long todo list,. anyway, for now can I get a test report after you try it please,. I know lots is broken and/or incomplete,. soon come.

thanks a bunch guys.
tM_pix.png (178.4 KiB) Viewed 10967 times
just pull the top level folder out and run the .exe
(275.34 KiB) Downloaded 408 times
Last edited by jph_wacheski on Wed Dec 18, 2013 2:43 pm, edited 1 time in total.

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Post by jonaspm » Wed Dec 18, 2013 4:17 am

The game runs really smooth! i like it :D
Hard to understand but addictive xD


-Windows 7 x64 Home Premium
-AMD E-450 APU with Radeon(tm) HD Graphics 1.65Ghz DualCore
-4.00GB RAM (3.50GB Usable)

VIDEO: ... 15126.html

P.S. I couldn't get a screenshot, i got a black screen only :(

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Post by VilleK » Wed Dec 18, 2013 8:46 am

I like it too. Intro effect with iterationgame logo looks very pretty. Feels like you've put a lot of effort into the game, the game world is interesting and makes you want to explore it more.

Some animations looks a bit twitchy here, you might want to try it on another computer in case those effects are unintended.

My system:
- quad core i7
- windows 7
- nVidia nvs 5400m GPU

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Post by airpas » Wed Dec 18, 2013 12:59 pm

looks pretty good , congratulation
run smoothly in my system with no problem

CPU : Intel G2020

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Post by jph_wacheski » Wed Dec 18, 2013 2:33 pm

Thanks guys,. happy to know it is playable elsewhere.

jonaspm, the level win screen, you defeated the nest! note; I have the amount of creatures set rather low,. this was so I could quickly play-test though levels,. next build will be more populated. ;)

Ville, if that twitching is more pronounced than in my latest videos,. could you describe it in more detail, or post a short video?

I notice that I had the FrameRateStyle was set to free,. (not sure why) I will try SyncedWithMonitor for the next build. I likely have left some animation values not linked to deltaTime, in my building frenzy, I may have to go through and find those oversights.

Thanks again.

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Post by y offs et » Wed Dec 18, 2013 5:54 pm

Runs fine.

AMD Athlon 64 x2 dual core 5000+ 2.6 ghz
2 gb ram 32 bit

Radeon x16
"great expectations"

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Post by jchp7787 » Tue Feb 11, 2014 6:23 am

this game this being wonderful your style in videogames is amaizing congratulations bro for your work :)

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Post by jph_wacheski » Thu Feb 13, 2014 2:39 pm

Thanks jchp7787,

It is always good the hear someone likes what I am attempting to do. I have not gotten back to game development since winter holidays,. been messing around with a bunch of music/sound synthesis stuff,. and dealing with my usual winter case of SADS. eventually I do hope all my works come together in to a project that people enjoy.

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