Player's goal is to destroy all flying shapes by "shooting" from other specially marked shapes (I call them shooters) and to keep high score. Shooting is similar to Angry Birds, dragging the shape of shooter creates a "bullet". The further you drag, the faster the bullet it. Shooters are static in lower levels, but will move in upper levels. Each successful shot gives points. Each new level gives points. If a bullet touches the same shape, points are decreased. If two bullets are touched, points are decreased. Time also decreases points slowly; maybe not so slowly - you should be fast in shooting. Shooting itself decreases points little bit. In advanced levels, more than 70, there's a lot of shapes and you can come to blind corner. For this situation you can zoom in (with MMB dragging or mouse wheel) to achieve precise aiming and also the simulation time goes slower - shapes are moving slower. You can jump to any level from 1 to 100 on the Settings page, but if you do so, the achieved score is nullified.
Shooters are usually drawn as shapes with white center or shapes in different color (red in Horror skin); bullets are usually hollow shapes. I say "usually", because the game is skinnable. I created initial 5 skins, see picture below.
Skin config file skins\skins\skins.txt is text file with the following format:
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"<dir name>" "<skin name>" <font size ratio> <text R> <text G> <text B> <highlighted text R> <highlighted text G> <highlighted text B>
Download the bos v0.8 from here.
Now, it is a very simple game, but I have an idea of adding more mini-games to it. Any comments and ideas for further improvements and additions (e.g., additional mini-games) are welcome. Thanks.