Ion Trail

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Imerion
Posts: 198
Joined: Sun Feb 09, 2014 4:42 pm

Ion Trail

Post by Imerion » Thu Feb 16, 2017 6:21 pm

I mentioned this game a while ago, and it has actually been finished for half a year now. Due to some issues with rendering I could not release it for Android as planned so I simply let it rest. But a few days ago I realized that I might as well post the PC version here for you to try! :)

The idea was to make something like the classic OutRun but with a space setting. :)
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VilleK
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Re: Ion Trail

Post by VilleK » Fri Feb 17, 2017 8:51 am

Cool :). I like the "tutorial" that makes sure the player knows the controls, and also the "Choose path" feature. Indeed reminiscent of Outrun!

zondarg
Posts: 13
Joined: Fri Jan 01, 2016 12:17 pm

Re: Ion Trail

Post by zondarg » Tue Feb 21, 2017 10:51 pm

Wow, this is great :D got lost once in the Dense Nebula and once on the Corona Run. Yes, this "choose your path" is a nice feature! And the space station is awsome! (Where do I find this thumb up emoji here?)

Maybe some background music would make feel it even more complete? Otherwise the sounds are very nice, are they sampled or done with the internal synth?

(And, the Android rendering problems, were they by chance related to the depth sorting of objects with transparency? I already experienced these...)

Imerion
Posts: 198
Joined: Sun Feb 09, 2014 4:42 pm

Re: Ion Trail

Post by Imerion » Thu Feb 23, 2017 2:57 pm

Thanks for your nice comments! I'm happy you both tried it. :D

Yes, I have always liked that aspect of Outrun. Adds a small sense of exploration to a simple arcade racer. ;) A few of the paths are harder than others, but at least it is possible to avoid them and try another path next time. :)

I have been thinking about background music, but currently I don't have anyone to do it. It does sound a bit empty though, perhaps I'll experiment a bit. As for the sounds, they are all sampled. Some time in the future I'd like to play around more with the internal synth, but for now they are external.

And yes, it was indeed depth sorting transparent objects that was the problem. But now I know that untill next time. :)

zondarg
Posts: 13
Joined: Fri Jan 01, 2016 12:17 pm

Re: Ion Trail

Post by zondarg » Mon Feb 27, 2017 12:03 am

Yes, maybe if we ask politely we could persuade Ville to fix the depth sorting on Android somewhen.. :D

As for the music: I do some mod/tracker style music sometimes, if I can help just drop me a message?

Imerion
Posts: 198
Joined: Sun Feb 09, 2014 4:42 pm

Re: Ion Trail

Post by Imerion » Sat Mar 04, 2017 10:46 pm

As for the music: I do some mod/tracker style music sometimes, if I can help just drop me a message?
Cool! Will do if something comes up. :)

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