New tutorial

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turshija
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New tutorial

Post by turshija »

I just wanted to say that I will try to make new tutorial for ZGE based on creating game similar to this one I attached to message ...
When I manage to spare some time and finish that, ill post tutorial here ...

I would like someone to check this source and make corrections and stuff please...

Boris
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game.zip
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Yo mama's so fat that a recursive function computing her weight causes a stack overflow.
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VilleK
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Post by VilleK »

This is cool stuff, a Break Out clone, well done :)

I can see why you need to read level data from files. I'm working
on this feature, and it will be the first release after the 1.0 release.

I will take a closer look at your project later to see if there is anything
to comment, but at first look it seems well structured and good basis
for a tutorial.
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bouncer.jpg
bouncer.jpg (38.96 KiB) Viewed 8716 times
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turshija
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Post by turshija »

VilleK wrote:I can see why you need to read level data from files
Well I don't need files for this kind of games .... I have ideas for much more interesting and bigger games :)
Yo mama's so fat that a recursive function computing her weight causes a stack overflow.
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VilleK
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Post by VilleK »

turshija wrote:Well I don't need files for this kind of games .... I have ideas for much more interesting and bigger games :)
Sounds very interesting :D

The thing I though about Bouncer was that it could load level layout from
files, so that you could have very different looking levels like in "Arkanoid".
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turshija
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Post by turshija »

Well yeah I could use that but its not really necessary...
Anyway, I can't wait for files input\output to be implemented ;)
just keep going ...
Yo mama's so fat that a recursive function computing her weight causes a stack overflow.
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