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Docs

Posted: Tue May 05, 2009 10:36 am
by y offs et
OK guys. I decided I'm the DOCS guy.
.

Updated - February 25, 2013

Posted: Tue May 05, 2009 4:07 pm
by VilleK
You should take a look at this old thread:

viewtopic.php?p=82&highlight=#82

Turshija found a tool that generates a nice Windows-help file based on the Wiki. If that tool or some other can be used to automatically generate a help file periodically from the web then we could include it in the ZGE distribution.

Posted: Tue May 05, 2009 7:57 pm
by y offs et
OK - It's better. What I have now is a generic ZGameEditor.chm

which has the same content as above. There's no sense posting it without more content. So you guys that actually know what you're doing simply post text right here about what's missing, and I'll add it in.

Posted: Wed May 06, 2009 6:55 pm
by y offs et
Updated May 6, 2009

I left in the generic topics to prod your imaginations.
:)

Posted: Sat May 09, 2009 10:45 pm
by y offs et
Update May 9, 2009

That's about all I can mine from the web site.

Any further updates will be from submissions, topics I mine from the forum, topics I write, and...

the Whims of Invention.

:)

Posted: Sat May 09, 2009 11:16 pm
by kattle87
Nice work: I suggest adding a "hotkeys" topic.
What I know about:
-ALT+Enter to start & stop the preview
-Double click on a component in the "bitmap stacking GUI" to see how that component is contributing on the final result.

Posted: Sun May 10, 2009 6:09 pm
by y offs et
Yup, I'll be getting to the "bitmap stacking GUI" as soon as there is the next stable release. This will always be a release behind.
I've added a note about Alt / enter in the next getting started.
.
Query - In ZExpressions, I've run across a few commands / classes / ? that must be Pascal code, as they are not described anywhere.

I'm kinda involved in some other projects / languages, and although I like Pascal, I don't think I want to get into the coding of ZEditor. If someone would expand on this area, I'll add it in.

For example :

app.mousePosition
app.cameraPosition
app.cameraRotation

Posted: Sun May 10, 2009 6:53 pm
by kattle87
Those are properties of the App (the root of the tree!) So you can just edit them as you would do with every other component property (EG: like you do after giving a name to a RenderTransformGroup or any model)

BTW: There's no way to get some Pascal Code inside any ZExpression ^^

Posted: Mon May 11, 2009 1:00 am
by y offs et
By golly, they are too! It's so big I forget to scroll. Thanks.

EDIT - I figured out why I was noob-blind to that and made a change to the docs. It's an on-going process. Every time I noob-stumble over or onto something that's not clear, I make a change. Guess that's the job I took on.
:)

Posted: Wed May 13, 2009 10:19 pm
by y offs et
Updated May 13, 2009

Just added two categories to make a better trail of bread crumbs for noobs, in preparation for the next release.

Posted: Sat May 16, 2009 6:38 pm
by y offs et
Update May 16, 2009

With this I feel I have addressed all things I stumbled over working through the tutorials. I have also tried to example good project creation practices to set up easy update and modification.

P.S. I do read the source code section, but a lot is over my head. When you finalize a component, drop the property describes here and I'll add them in.
:shock:

Posted: Fri Oct 23, 2009 4:10 am
by y offs et
Updated Oct 22/09

Posted: Fri Oct 23, 2009 11:38 am
by Kjell
:)

Great work. Should be included with the public build and accessible from the help menu if you'd ask me. Only thing missing are the images?

K

Posted: Fri Oct 23, 2009 1:50 pm
by VilleK
Yup, I agree this is looking good, I'll put in the the next release!
I haven't updated the wiki yet with documentation about the new components for 1.9.8 but it's coming soon.

Posted: Wed Oct 28, 2009 1:06 pm
by Lupo
Great work!

I use your help file a lot!

Thanks!