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N-Back

Posted: Tue Jan 05, 2010 9:57 pm
by y offs et
.
A Linear Triple N-Back machine.

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Platform requirements for Linux and Mac:

* OpenGL must be installed
* SDL must be installed

Also note that on Linux you must check 2 things: first of all, the file must be executable. You can set the file executable from a shell terminal with the command "chmod 755 your_file_name", or from a filemanager application. Plus, the engine looks for a lib called "libGL.so". You might have some other libs like "libGL.so.1" or "libGL.so.1.2" installed in your "usr/lib" folder. If this is the case, you can create a system link using the command "ln -s usr/lib/libGL.so.1 usr/lib/libGL.so". Root privileges are needed.

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:!: Having no experience with Linux or Mac, I take on faith these users know what to do, and these releases work for you.

Posted: Tue Jan 05, 2010 11:43 pm
by Kjell
:)

Had never heard of a "N-Back Machine" before, but it seems like good* brain training indeed. Some suggestions ..

- Use a default setting that is legal ( right now all options start as 0 ).
- Some kind of feedback to user input during play is essential.
- A tutorial mode to explain the concept of the "game".
- Descriptions of the various menu options.
- Enable navigating up in the menu :wink:

Also, right now it feels very much like a tool ( + highscore ) instead of a game. Some more guidance in the form of missions ( sessions with predetermined settings ) might be fun.

*Quad Combination N-Back mode is absolutely lethal!

K

Posted: Wed Jan 06, 2010 1:08 am
by diki
That is indeed a cool concept for bending your mind! Never heard of it, either; thanks for sharing it! I second Kjell's suggestions; some feedback (if that is not considered distracting) and a more comfortable menu would be nice.

If you like to, you can take the generic 'Button'-Model from my 'Cityscape'-Project (found in App>States>appstate_NewSplit>Definitions, see .>OnStart for usage hints); it is quite easy to set up and 'modular' (e.g. effortless to spawn buttons as needed).

edit: help, this is addicting!

Posted: Wed Jan 06, 2010 6:40 am
by y offs et
Updated - Now triple n-back

"right now it feels very much like a tool"
Yeah, ya got me. I was supposed to make a game, and I made a tool. Boring. Sorry. :)
All the rest - Guess I should have capitalized readMe. That goes for BWS too. 8)

Posted: Wed Jan 06, 2010 2:26 pm
by jph_wacheski
My short term memory is not what it used to be,
and also, my short term memory is not what it used to be.

Yes this is an interesting concept, I think you could make it into more of a game if that is what you are after,. or just keep it more clinical, matter of tast that.

Adding some sounds in the menu when things are changed,. blip, would be nice.,. and UP key functionality ;)

Quite cool project, adding a bit more explination (how to play screen?) will add value.

Posted: Mon Jan 18, 2010 2:17 pm
by Wodzu
Hi.

The link to the sourceforge that you have given doesn't work.

I've tried your project, make settings as suggested in the readme file but then after starting the game I was not able to do anything besides pressing the P key. (F key didn't work).

Also I have no clue how to play the game :?

PS. Ok now the link works, must be something with my network.

Posted: Sun Mar 07, 2010 5:53 pm
by y offs et
Final , for now.

Happy "*RAM" building!


* Random Access Memory - computer equivalent of human working memory. :)

Posted: Mon Mar 08, 2010 10:51 am
by kattle87
tested under Ubuntu 10.04 "Can't remember the name" Alpha 3 (I am ahead of times) and it works flawlessly after you "chmod 777 LTNB" EG: no need to rename libs.
For anyone going to try this remember that for execute the file you can double click on it, but FIRST make it executable :)

Posted: Wed Mar 24, 2010 9:23 pm
by y offs et

Posted: Fri Sep 10, 2010 4:13 pm
by y offs et
Updated Sept 10/10

Improved "dice" graphics and minor user options.

I foresee no further changes, although some might think it could be a little "prettier".

You're welcome.

Posted: Tue Apr 16, 2013 1:18 pm
by y offs et
Just another reason why you should try my crappy little program.


http://www.eurekalert.org/pub_releases/ ... 041513.php