Ant attack meets crappy racer

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Lupo
Posts: 76
Joined: Wed Sep 09, 2009 6:21 pm
Location: Montevideo, Uruguay

Ant attack meets crappy racer

Post by Lupo »

Hi,

I'm working slowly in some of the projects posted.

Also I started working in several ways to build some basic worlds to explore and I remembered I have this little crappy racer somewhere and put the car model in the world and this is what happens.

Not a game, just silly fun for me...

Arrows, turn and to speed up. If you got some speed you can jump with space...

The lastest version of ZGE is amazing!
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racer_004.zip
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racer.jpg
racer.jpg (18.72 KiB) Viewed 6149 times
Close, but not there yet.
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Kjell
Posts: 1882
Joined: Sat Feb 23, 2008 11:15 pm

Post by Kjell »

Hi Lupo,

The physics and collisions could use some work, but nice experiment nevertheless :) Two graphical glitches that can be fixed easily.

- Make sure the grass is always rendered first ( by disabling Depth-Sorted ), that way the semi-transparent objects won't block it out.
- Use a single-sided material for the semi-transparent cubes to prevent identical polygons from being rendered and causing z-fighting.

K
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Glitches.jpg
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Lupo
Posts: 76
Joined: Wed Sep 09, 2009 6:21 pm
Location: Montevideo, Uruguay

Post by Lupo »

Hi Kjell,

Thanks for the tips!
Close, but not there yet.
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