SFXR

Post screenshots, binaries and projectfiles of the projects you have made with ZGE that you want to share!

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Kjell
Posts: 1876
Joined: Sat Feb 23, 2008 11:15 pm

SFXR

Post by Kjell »

8)

Port of DrPetter's sfxr for use with the Sample Component.

Image

This library is meant as a replacement to exporting / importing a .wav file from sfxr into ZGE, not as real-time synthesizer!

Instructions

- Load a .sfs file using FileAction.
- Call SampleLength() and set your Sample accordingly.
- Call ResetSample() to initialize the Synthesizer.
- Call SynthSample() to render the sample to the buffer*
- Use a SampleExpression to copy the buffer to a Sample.

Attached file contains the library plus a demo scene which loads + renders Sample.sfs when pressing "R" and plays the sample when pressing "S".

*The quality argument of SynthSample has to be in the 0-3 range ( 0 being lowest, 3 be highest ).

K
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SFXR.zip
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jph_wacheski
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Post by jph_wacheski »

Wow, nice one!

This is quite cool,.

what is the noteNr to use if i want to pitch the sounds in playback, I cant seem to find the base note?
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Kjell
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Post by Kjell »

:)

Thanks jph. Ville will try to debug the script in order to see how we can speed it up some more. Let me know when you come across any problems* Anyway, the Base Note is around 148.7656.

*Other then some of the delta parameters not working at low values ( this is because ZGE doesn't support doubles ).

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getter77
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Post by getter77 »

Bumping with the notion, or at least the tip of the hat, that another project that takes this a tad further than the base one has come into being, bfxr.

http://www.bfxr.net/

Handy/potential for further/renewed doings?
Champion of Roguelikes, living voraciously, trying to wrap my head around game creation.
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