OMEGANAUT

Post screenshots, binaries and projectfiles of the projects you have made with ZGE that you want to share!

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Ats
Posts: 274
Joined: Fri Sep 28, 2012 10:05 am
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Re: OMEGANAUT

Post by Ats » Thu Apr 25, 2019 11:50 am

New release for Omeganaut today with Virtual Reality!!! Put on your favorite VR device and blasts off your enemies in glorious 3D!

Also, the gamepad is back on Android. It was a problem coming from Zge.java that was replaced by a crappy one back in February. There are so many files everywhere when it comes to Android... I took the opportunity to clean all my ZGE folders and start from scratch.

If you have a fancy headset such as Oculus or Vive, I need your feedback, because all I have is a Google Cardboard :lol:

The game is here: https://www.txori.com/index.php?static21/omeganaut
But I'm thinking about making an itch.io page...
Last edited by Ats on Wed Dec 18, 2019 10:27 am, edited 1 time in total.

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Ats
Posts: 274
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Re: OMEGANAUT

Post by Ats » Thu May 02, 2019 9:53 am

With all those animated screenshots and covers I made for the game, I finally decided to create an itch.io webpage :D
https://txori.itch.io/omeganaut

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Ats
Posts: 274
Joined: Fri Sep 28, 2012 10:05 am
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Re: OMEGANAUT

Post by Ats » Wed Dec 18, 2019 10:29 am

Hi everyone, I'm currently working on other projects but I intend to come back at ZGE and Omeganaut soon. In the meantime, if anyone here wants a download key for the latest version at itch.io, just ask me :wink:

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