Scary Robots (was Still Falling)

Post screenshots, binaries and projectfiles of the projects you have made with ZGE that you want to share!

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y offs et
Posts: 418
Joined: Wed Apr 22, 2009 4:26 pm
Location: BC, Canada

Post by y offs et »

Aw, that's not fair. I finally got adept enough (lucky) to knock off seven spawn robots, and still they came.
"great expectations"
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jph_wacheski
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Post by jph_wacheski »

I have posted some updates to my site,. now with 5 levels and an added beatBox feature,. see; http://iterationgames.com/scarry-robots ... to-demo-5/
iterationGAMES.com
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jonaspm
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Post by jonaspm »

Any option to invert axis? Its hard as it is :S
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jph_wacheski
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Post by jph_wacheski »

"press Y to invert Y-axis Control" from the help screen,. .

yeah, I am left handed, that leads to some issues,. and also up axis inverted from the majority of people it seems,. hence the setting option.

I am not sure what y axis version is more popular actually?
iterationGAMES.com
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y offs et
Posts: 418
Joined: Wed Apr 22, 2009 4:26 pm
Location: BC, Canada

Post by y offs et »

So, alpha 005 plays on a cropped screen for me. I'm missing 1.25 inches on top and bottom. The view is a little fish-eyed, and I'm blaming that for being unable to get past level 2 ... so far.
"great expectations"
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jph_wacheski
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Post by jph_wacheski »

ah,. thanks for letting me know about that. I had turned on a hard-set aspect ratio., for GUI reasons I think,. I will check to see if it is really need.

Although I am likely to just design for the basic 720/1080 displays as these are standard now.
iterationGAMES.com
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