iOS and HTML5

If there is something important you think is missing in the current version of ZGameEditor then you can post a feature request here!

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SessionC
Posts: 2
Joined: Sun Feb 17, 2013 12:27 pm

iOS and HTML5

Post by SessionC » Sun Feb 17, 2013 12:36 pm

Hello everyone.

First time in forum and in fact first time I come across zGameEditor. Having looked for similar software for years (GameMaker, Multimedia Fusion etc), I am amazed I never came across this before and I am really looking forward to finding out more.

I registered on the forum primarily to ask about HTML5 and iOS support. Those are such obvious questions that on the first page of the forum I found the same questions. The December post on iOS hasn't had an update yet so I hope it's ok bumping the subject.

I am off to download ZGE and read some docs. Thank you for your answers.

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Kjell
Posts: 1669
Joined: Sat Feb 23, 2008 11:15 pm

Re: iOS and HTML5

Post by Kjell » Sun Feb 17, 2013 1:09 pm

Hi SessionC,
SessionC wrote:I registered on the forum primarily to ask about HTML5 and iOS support.
Since Android is already supported, adding iOS is pretty trivial .. therefore i would expect that at some point. A HTML5 port however is a significant amount of work as that basically requires the entire engine to be rewritten in Javascript.

ZGameEditor is open-source though .. so in theory anyone could port it to whatever they want.

Welcome to the club ~
K

SessionC
Posts: 2
Joined: Sun Feb 17, 2013 12:27 pm

Post by SessionC » Sun Feb 17, 2013 1:26 pm

Thanks a lot Kjell. I have a lot to learn before I can produce anything with ZGE, let alone port it to iOS, but it's good to know.

StevenM
Posts: 149
Joined: Thu Jan 20, 2011 10:03 am

HTNL5 support with emscripten?

Post by StevenM » Fri Feb 06, 2015 4:13 pm

A HTML5 port however is a significant amount of work as that basically requires the entire engine to be rewritten in Javascript.

ZGameEditor is open-source though .. so in theory anyone could port it to whatever they want.
HTML5 support would be very cool. Unreal engine uses emscripten for HTML5 Export. I know nothing about compilers - so just wondering, could emscripten be used by ZGE to support HTML5 as well?

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Kjell
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Joined: Sat Feb 23, 2008 11:15 pm

Re: HTNL5 support with emscripten?

Post by Kjell » Fri Feb 06, 2015 4:28 pm

Hi StevenM,
StevenM wrote:could emscripten be used by ZGE to support HTML5 as well?
Nope.

Also, keep in mind that only projects that use modern OpenGL ( ES2 / GL3 ) would work with HTML5 + WebGL.

K

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VilleK
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Post by VilleK » Tue Feb 10, 2015 12:16 pm

There have been several examples of native compilers generating javascript output thanks to the introduction of asm.js and similar tech.

To make ZGE work in javascript requires that either Delphi or Freepascal makes a compiler back-end support for Javascript. A few years ago I would say this could never happen, but now I'm pretty sure it will at some point, at least with Freepascal.

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