3d engine requests

If there is something important you think is missing in the current version of ZGameEditor then you can post a feature request here!

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berserkivix
Posts: 10
Joined: Wed Oct 16, 2013 2:21 pm

3d engine requests

Post by berserkivix » Wed Oct 16, 2013 2:28 pm

render to texture
shadows
skeletal animations
physics
terrain

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Kjell
Posts: 1715
Joined: Sat Feb 23, 2008 11:15 pm

Re: 3d engine requests

Post by Kjell » Wed Oct 16, 2013 3:08 pm

Hi berserkivix,
berserkivix wrote:render to texture
This is already available using the RenderTarget & SetRenderTarget components.
berserkivix wrote:shadows
Shadows aren't build-in at the moment. Even though you can implement it yourself using OpenGL calls, it would be convenient if there was a standard build-in shadow feature indeed.
berserkivix wrote:skeletal animations
Agreed, this is a big missing feature ( in my opinion ). You can do this yourself as well, but keep in mind there's no way to import skinned characters either.
berserkivix wrote:physics
Bullet physics and Box2D are already available as extensions.
berserkivix wrote:terrain
This is pretty simple to do yourself actually ( or have someone write a library for it ), but it would be nice to have a run-of-the-mill terrain component with proper LODing.

K

berserkivix
Posts: 10
Joined: Wed Oct 16, 2013 2:21 pm

so just...

Post by berserkivix » Wed Oct 16, 2013 6:55 pm

and so just terrain, shadows and skeletal animations?
wow

berserkivix
Posts: 10
Joined: Wed Oct 16, 2013 2:21 pm

progress

Post by berserkivix » Thu Oct 24, 2013 1:00 pm

did you made any progress?
are these features at least scheduled?

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jonaspm
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Post by jonaspm » Thu Oct 31, 2013 12:51 am

KJell is not the developer of ZGE, please ask VilleK instead :)

berserkivix
Posts: 10
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i were...

Post by berserkivix » Thu Oct 31, 2013 5:31 am

i were asking in general, i guess the developer already read the topic

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jonaspm
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Post by jonaspm » Sat Nov 02, 2013 2:57 am

Oh! it's okay then :)

berserkivix
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Joined: Wed Oct 16, 2013 2:21 pm

Re: 3d engine requests

Post by berserkivix » Mon Jul 30, 2018 7:47 am

Kjell wrote:Hi berserkivix,
berserkivix wrote:shadows
Shadows aren't build-in at the moment. Even though you can implement it yourself using OpenGL calls, it would be convenient if there was a standard build-in shadow feature indeed.
Any updates?
Kjell wrote:
berserkivix wrote:physics
Bullet physics and Box2D are already available as extensions.
Can I deploy games made with them to Android?

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