If there is something important you think is missing in the current version of ZGameEditor then you can post a feature request here!
3 posts • Page 1 of 1
The possibility to change the Model.Category in runtime (eg., in expressions placed to OnUpdate or OnSpawn sections) would help in some situations; for instance, to restrict the number of models used for collision detection. The attached example demonstrates the idea - it does not work with the current ZGE beta release where changing CurrentModel.Category in runtime has no effect.
- testing project
- (1.54 KiB) Downloaded 121 times
Who is online
Users browsing this forum: No registered users and 1 guest