new menu

If there is something important you think is missing in the current version of ZGameEditor then you can post a feature request here!

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airpas
Posts: 48
Joined: Wed Apr 18, 2012 11:50 am

new menu

Postby airpas » Sat May 17, 2014 2:16 pm

hi
i just thought maybe it would be better if you add a popupmenu into project tree , so selecting components will be easy than just showing them all in one form .

some thing like this
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Kjell
Posts: 1648
Joined: Sat Feb 23, 2008 11:15 pm

Postby Kjell » Sat May 17, 2014 2:28 pm

Hi airpas,

The current "Add Component" dialog isn't particularly convenient no. A couple of years ago i suggested the following:

Image

When you click on a node to which components can be added, instead of the ( always empty ) property inspector you get a list of components that can be added to that node. So for instance ( as shown in the mock-up ), when you click on the Producers node of a Mesh component you immediately are presented with a list of components that can be added.

Still waiting though ;)

K

airpas
Posts: 48
Joined: Wed Apr 18, 2012 11:50 am

Postby airpas » Sat May 17, 2014 6:18 pm

hi Kjell

your approach is quite better . hope villek will agree with that .

if i have time , i'll try to convert ZGE to lazarus

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rrTea
Posts: 320
Joined: Sat Feb 15, 2014 9:54 am

Postby rrTea » Fri Jun 27, 2014 9:51 am

This would be great!
Last edited by rrTea on Tue Apr 07, 2015 2:19 am, edited 1 time in total.

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jonaspm
Posts: 89
Joined: Fri Jul 06, 2012 3:51 pm
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Postby jonaspm » Fri Jun 27, 2014 7:46 pm

I LIKE YOUR IDEAS :D


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