new menu

If there is something important you think is missing in the current version of ZGameEditor then you can post a feature request here!

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airpas
Posts: 48
Joined: Wed Apr 18, 2012 11:50 am

new menu

Post by airpas »

hi
i just thought maybe it would be better if you add a popupmenu into project tree , so selecting components will be easy than just showing them all in one form .

some thing like this
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Kjell
Posts: 1876
Joined: Sat Feb 23, 2008 11:15 pm

Post by Kjell »

Hi airpas,

The current "Add Component" dialog isn't particularly convenient no. A couple of years ago i suggested the following:

Image

When you click on a node to which components can be added, instead of the ( always empty ) property inspector you get a list of components that can be added to that node. So for instance ( as shown in the mock-up ), when you click on the Producers node of a Mesh component you immediately are presented with a list of components that can be added.

Still waiting though ;)

K
airpas
Posts: 48
Joined: Wed Apr 18, 2012 11:50 am

Post by airpas »

hi Kjell

your approach is quite better . hope villek will agree with that .

if i have time , i'll try to convert ZGE to lazarus
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rrTea
Posts: 475
Joined: Sat Feb 15, 2014 9:54 am

Post by rrTea »

This would be great!
Last edited by rrTea on Tue Apr 07, 2015 2:19 am, edited 1 time in total.
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jonaspm
Posts: 89
Joined: Fri Jul 06, 2012 3:51 pm
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Post by jonaspm »

I LIKE YOUR IDEAS :D
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