Right now I have a few models all using the same Material. The Models should all be of different colors but keep the Alpha from the Material which is changed during runtime (for items that should blink: powerups etc). So as soon as I add a RenderSetColor to the OnRender event, it overwrites the Alpha too, not only the colors.
I am currently solving this by simply adding a
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RenderSetColor.Color.A = Material.Color.A;