RemoveModel showing details in PT

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rrTea
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Joined: Sat Feb 15, 2014 9:54 am

RemoveModel showing details in PT

Postby rrTea » Thu Nov 12, 2015 4:24 am

RemoveModel component can be set to either remove a particular model or "none".

When working with multiple RemoveModel components (for example: various bombs that have different effects and remove different eneimes), it can get a bit confusing which does which in Project Tree unless it is all commented manually.

It would be nice if the setting shows up in Project Tree automatically, just like other components of this kind (that only have a sinlge entry, like CallComponent, UseMaterial) behave in Project Tree... and making it automatic would also lower the possibility of error when manually keeping track of updates.

Also I have the feeling RemoveModel and RemoveAllModels should be consolidated in one component...
Super Heli (sketch for a shooter)
YY Slider (polarity based puzzle)

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VilleK
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Re: RemoveModel showing details in PT

Postby VilleK » Thu Nov 12, 2015 8:44 am

Yes, good suggestion, it was an omission on my part. I've updated the beta with the change that shows model name next to RemoveModel nodes.

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rrTea
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Joined: Sat Feb 15, 2014 9:54 am

Re: RemoveModel showing details in PT

Postby rrTea » Thu Nov 12, 2015 10:03 am

I downloaded it - great! It will eliminate some (always prone to errors) manual tracking / commenting. Thanks!
Super Heli (sketch for a shooter)
YY Slider (polarity based puzzle)


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