RemoveModel showing details in PT
Posted: Thu Nov 12, 2015 4:24 am
RemoveModel component can be set to either remove a particular model or "none".
When working with multiple RemoveModel components (for example: various bombs that have different effects and remove different eneimes), it can get a bit confusing which does which in Project Tree unless it is all commented manually.
It would be nice if the setting shows up in Project Tree automatically, just like other components of this kind (that only have a sinlge entry, like CallComponent, UseMaterial) behave in Project Tree... and making it automatic would also lower the possibility of error when manually keeping track of updates.
Also I have the feeling RemoveModel and RemoveAllModels should be consolidated in one component...
When working with multiple RemoveModel components (for example: various bombs that have different effects and remove different eneimes), it can get a bit confusing which does which in Project Tree unless it is all commented manually.
It would be nice if the setting shows up in Project Tree automatically, just like other components of this kind (that only have a sinlge entry, like CallComponent, UseMaterial) behave in Project Tree... and making it automatic would also lower the possibility of error when manually keeping track of updates.
Also I have the feeling RemoveModel and RemoveAllModels should be consolidated in one component...