When defining a Rect2D collision between 2 models, I misclicked one of them and set it to"Rect2D OBB" and proceeded to test the project within the IDE. The console got flooded with warning that these two types of collisions are not supported.
It's just a small thing, but I think it'd be better if the execution was halted immediately (just like when there's an undefined variable in a ZExpression for example) as opposed to flooding the console with the same warning over and over (every frame). Just a thought.
If there is something important you think is missing in the current version of ZGameEditor then you can post a feature request here!
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