We really need center mouse function or something, that centers windows mouse to middle of the screen, so we can make mouse controlled models ...
I think Jph Wacheski already mentioned that somewhere, and I'd like to repeat that...
hoping to see that soon in new release
Boris
Center mouse
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- jph_wacheski
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Yup, I had said that., and Kjell noted that it was said in his very first post to these here boards! Last I spoke will Ville has did ask that I remind him if it did not appear in the next release,. so he is indeed on it,.
One thing that has come to mind regarding this; I have seen games that implement this quite badly,. that is, windowed games, as many ZGE games will no doubt be, that due to there constant self sentering of the mouse make it imposible to move the window or close it while the game is running,. . not sure the way around that but I suppose it is down to how the feature is implemented. guess any problems arising from that can be mediated by clearly displaying some text that the ESC key is quit.
Otherwise I did also have a thought on a possible way to implement some form of self centering mouse controls using an invisible mouse-controled object,. however I have not gotten around to testing that idea,. if I have any luck i'm sure I will come back to brag about it, .so you should hear.
One thing that has come to mind regarding this; I have seen games that implement this quite badly,. that is, windowed games, as many ZGE games will no doubt be, that due to there constant self sentering of the mouse make it imposible to move the window or close it while the game is running,. . not sure the way around that but I suppose it is down to how the feature is implemented. guess any problems arising from that can be mediated by clearly displaying some text that the ESC key is quit.
Otherwise I did also have a thought on a possible way to implement some form of self centering mouse controls using an invisible mouse-controled object,. however I have not gotten around to testing that idea,. if I have any luck i'm sure I will come back to brag about it, .so you should hear.
iterationGAMES.com
i have already tried that without luckjph_wacheski wrote: Otherwise I did also have a thought on a possible way to implement some form of self centering mouse controls using an invisible mouse-controled object,. however I have not gotten around to testing that idea,. if I have any luck i'm sure I will come back to brag about it, .so you should hear.
model CAN autocenter but not the mouse, that means model will come back to original possition after the autocentering (check attached file)...
even if you DO make something to work, you still have problem with limited screen space that means you wont be able to move mouse more than screen width ...
- Attachments
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- center model test.zip
- (47.3 KiB) Downloaded 594 times
i thought that scaling ScaleX to big number like 500 would fix the problem, but I was wrong
I really need that CenterMouse ...
here is my current game im developing that really needs centermouse ...
I really need that CenterMouse ...
here is my current game im developing that really needs centermouse ...
- Attachments
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- game test mouse.zip
- (52.04 KiB) Downloaded 563 times
of course ...
I have intention to make all my projects open source ...
enjoy, hope you'll find some things interesting and useful ...
I have intention to make all my projects open source ...
enjoy, hope you'll find some things interesting and useful ...
- Attachments
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- game test mouse.zgeproj
- (29.08 KiB) Downloaded 553 times