Ambient

If there is something important you think is missing in the current version of ZGameEditor then you can post a feature request here!

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Kjell
Posts: 1883
Joined: Sat Feb 23, 2008 11:15 pm

Ambient

Post by Kjell »

:idea:

While it's certainly no big deal to just change the ambient settings in the source ( Renderer.pas ) when you want the sole light source to have a different value then the current default ( C0.4 / A1.0 ), it might still be convenient being able to access the value dynamically from ZGE itself.

+Same goes for specularity actually .. and the Diffuse Color :P

*Although even better would be to have a Light Component obviously.

K
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jph_wacheski
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Post by jph_wacheski »

yeah a couple lights would roc! or even ANY setting for the current one,. or I should learn more shader coding,. eh. well I think simple stuff will get used as you add it, so I second the request for light switches,. er settings.
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Kjell
Posts: 1883
Joined: Sat Feb 23, 2008 11:15 pm

Post by Kjell »

Hi jph,

If you're not comfortable writing GLSL from scratch, take a look at RenderMonkey. Only tried it briefly myself, but it seems to have a workflow that doesn't require much coding ( + comes with a bunch of nice GL2.0 examples ).

K
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