Steering behavior

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y offs et
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Steering behavior

Post by y offs et »

Sure wish I could set steeringBehavior.targetModel from code. It would make chaining path points easier.
Right now you need a behavior and a model for each, as you can't spawn an identity of a model and script targetModel identity changes.
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y offs et
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Post by y offs et »

Another thwart to this approach is that to spawn multiple path point identities of a model, it must be a clone, and steeringBehaviors target the clone model base position - not the spawned identity position(s?).
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Kjell
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Post by Kjell »

:)

Or you could use Expression as SteeringBehavior.Kind ~

K
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y offs et
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Post by y offs et »

That may be true. :)
I could set an outVector that aims at colliding with yonder path turn point.
Hmm....
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jph_wacheski
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Post by jph_wacheski »

Perhaps this will help;

viewtopic.php?p=3766#3766

If one way does not work, we can always look for another approach.
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