another 3d context for editing / secondary edit camera?

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keymasher
Posts: 39
Joined: Sun Feb 20, 2011 8:54 am

another 3d context for editing / secondary edit camera?

Post by keymasher »

Would it be a good idea for a second window that had a fly-through camera that let the author see what was going on while editing & playing the game.

While building games I have to switch the camera from a flythrough camera to lay things out and make sure my 3d math is working ~correctly, then back over the the player camera. It works but its abit awkward and fiddly
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Kjell
Posts: 1876
Joined: Sat Feb 23, 2008 11:15 pm

Post by Kjell »

Hmm,

Guess this is a personal thing .. but I personally really like working with a single viewport. Even in Softimage I generally go with a single fullscreen view. Anyway, instead of switching cameras you could go to split-screen mode. See this thread for a simple example.

We do need a Camera component though .. as mentioned in my first post on this forum back in 2008 :roll:

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keymasher
Posts: 39
Joined: Sun Feb 20, 2011 8:54 am

Post by keymasher »

that split screen is great, i think i can work with it.
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