more sample playback features?
Posted: Sun Mar 18, 2012 9:54 pm
Some aditional sample playback parameters may be useful;
Sample loop direction;
forward, back, ping-pong. -These are how the sample playback loopes after the first play.
and,. make current playback sample code settable, i.e; Sound1.SamplePosition=320000;
would be great for granular, glitched, wavetable etc. effects.
further,. perhaps the realtime synthesis process can be opened up to the editor like bitmap creation?
units;
OSC, Filter, LFO, Env,..
with routing ones like;
MODulaition, LFO, Env,.
only use the units needed in each sound, larger and small designs are availible as needed.
for back compatibility the current routing can be the defult patch.
Just some thoughts.
Sample loop direction;
forward, back, ping-pong. -These are how the sample playback loopes after the first play.
and,. make current playback sample code settable, i.e; Sound1.SamplePosition=320000;
would be great for granular, glitched, wavetable etc. effects.
further,. perhaps the realtime synthesis process can be opened up to the editor like bitmap creation?
units;
OSC, Filter, LFO, Env,..
with routing ones like;
MODulaition, LFO, Env,.
only use the units needed in each sound, larger and small designs are availible as needed.
for back compatibility the current routing can be the defult patch.
Just some thoughts.