If there is something important you think is missing in the current version of ZGameEditor then you can post a feature request here!
5 posts • Page 1 of 1
Because texture which have in PNG 6.9KB after import was increased to around 393216 bytes (over 390KB!), which is same texture as bitmap (BMP). I know that textures would need to get uncompressed before run, but please store them in project file and in exe as PNGs so file size will be even smaller (especially significant if you are using lots of loaded textures)
ZGE has been designed to be as cross-platform as possible. Less dependences on external codec support makes it more portable. I agree Png support would be useful (also mp3) but that makes the platform specific code harder to write for the engine developer (me ) and also becomes an additional hurdle when a new platform comes around. As it is now, I was able to make the Android port in very short time.