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Model preview controls also for mesh preview

Posted: Fri Sep 21, 2012 10:22 am
by Rado1
What about to add controls of model preview (RotateX, RotateY, ..., Zoom, Normals, Wireframe and Reset camera) also to mesh preview? Bounds, Update time, and reset time are probably irrelevant; Normals and Wireframe are already available :-)

I maybe asked for it before, but it's quite useful feature users would use quite frequently when creating/debugging their meshes. When testing computation of normals someone can need to switch them on/off. When rotating/zooming meshes outside the scope of view and they disappear, someone would like to reset the camera position/rotation. Etc, etc.

Posted: Fri Sep 21, 2012 11:51 am
by Kjell
:?

Personally I never use the Rotate and Zoom sliders and actually wouldn't mind if they got removed. Instead ( I requested this a long time ago ) I'd like the viewport navigation to use proper camera behavior ( akin to Softimage / Maya etc ). Attached is a demonstration.

Controls are somewhat similar to ZGameEditor navigation, except that LMB = track, RMB = orbit and LBM + RMB ( or MMB ) = dolly. Press F to refocus the camera onto the mesh.

Not sure why you mentioned normals / wireframe since those are already available during Mesh preview?

K

Posted: Fri Sep 21, 2012 12:49 pm
by Rado1
Kjell - yes, proper camera behavior (akin to Softimage/Maya etc) would be nice.
Kjell wrote:LBM + RMB ( or MMB ) = dolly
+ mouse wheel

X/Y/Z should move camera to X/Y/Z axis and Shift+X/Y/Z point camera to -X/-Y/-Z, similarly to Wings3D.

I rarely use rotation sliders to be sure that camera rotation is only in one direction. But I would be fine if rotation and zoom sliders are removed.