Problem with disabled playback devices

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Rado1
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Joined: Wed May 05, 2010 12:16 pm

Problem with disabled playback devices

Post by Rado1 » Tue Dec 09, 2014 10:15 pm

If all sound playback devices on Windows are disabled, ZGE process starts, and immediately terminates, with exception "Exception EZHalted in module ZGameEditor.exe at ..... dsound failed."

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VilleK
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Post by VilleK » Wed Dec 10, 2014 8:45 am

There is the option to start a ZGE program with sound disabled: "-s". So from a cmd-line, use "mygame.exe -s".

I guess it would be better to start with sound disabled automatically if no sound devices are present instead of an error message, but it seems to be quite a rare occasion so I'm not sure I will make any changes.

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Rado1
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Post by Rado1 » Wed Dec 10, 2014 9:08 am

VilleK wrote:There is the option to start a ZGE program with sound disabled: "-s". So from a cmd-line, use "mygame.exe -s".
Ville, you are talking about the compiled exe file, I meant ZGE itself. Tried "ZGameEditor.exe -s" but did not help. I would expect to catch this exception in ZGE and put a warning to the log panel after opening. But truly, this is just a marginal case and its fixing has lower priority.

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