RenderNet component bug

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diki
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RenderNet component bug

Post by diki »

when a project uses the RenderNet component, it starts & quits immediately when trying to run it as a stand-alone. it still works fine inside the editor preview, though.
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jph_wacheski
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Post by jph_wacheski »

Hi diki,
I tryed it and yup, does not run,. unless you turn off the "remove unsed code" I take it you are useing the beta.., I think it may be best to report beta bugs in the beta thread,. is that right Ville? Always good to report, them. . I am quite glad to see more active forum members, good luck with the game,. please post more updates.., peace.
iterationGAMES.com
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diki
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Post by diki »

glad to hear it's so easily fixed. i was trying to get kjells' raytracing-example working, more updates on the game soon :)
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VilleK
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Post by VilleK »

Ah, yes it's a problem with "remove code". I will fix it in next release.

Meanwhile a workaround is to add a "Mesh" somewhere in your project. It does not need to be used.
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