TexCoords on multiple MaterialTexture
Moderator: Moderators
TexCoords on multiple MaterialTexture
when using a Material with more than one MaterialTexture, it appears that every MaterialTexture except the first is displayed wrong when using 'ModelDefined' instead of 'Generated' TexCoords (it appears as though the texture is stretched very large, e.g. only the top-left-most pixel color is applied).
- Attachments
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- mask v02.zgeproj
- change 'App>Content>stencilmaterial>MaterialTexture cells>TexCoords'
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